Let's Tap review

We got rhythm, we got music, could we ask for anything more?

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Lucky, then, that the third game, Silent Blocks, is another time sink winner. Given a hexagonal Jenga tower, the idea is to pluck pieces to allow three or more like-colored discs to connect and, via the magic of ‘alchemy’, transform into a more precious block. Three reds become a bronze, three bronze a silver, three silver a gold, three gold a platinum and so on. It can take a good 15 minutes to reach a platinum but upping the goal to a later color can turn light-hearted fun into a grueling endurance test.

We’re in two minds over Let’s Tap’s financial value. The grumpy left side of the brain – the one that deals with tax returns and buying sensible shoes – sees two duds and three gems for a hefty price. The silly right side – the one that deals with unicorns and giggling – reasons that multiplayer fun on this scale is so rare that it should be embraced. Let’s Tap’s wackiness is hugely endearing, but there’s no escaping the likelihood that in these difficult economic times it would have proven more popular as a few brilliant WiiWare games rather than one mixed full release.

Jun 16, 2009

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GenreOther Games/Compilations
DescriptionUsing the Wii Remote in the unique ways you don't touch it, this new property is almost there but has a few subpar play modes holding it back.
Platform"Wii"
US censor rating"Everyone"
UK censor rating"3+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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