In the fights we had to fight for ourselves, so far, we've been hindered by a lack of options. Although characters have to actually move around on the battlefield, most battles have required nothing more than running across the field andhitting attackrepeatedly until everything is dead.
After enough fighting, a character's charge meter will fill up, enabling him or her to unleash a devastating special attack that interrupts another fighter%26rsquo;s turn and adds some pizzazz to the fight. The ability to strategically unleash charge abilities combined with the single water spell and handful of healing abilities we have gives us hope that eventually the combat will become more complex. Thankfully, there are no random encounters, and most unwanted fights are easy enough to avoid by running past.