Perhaps the most satisfying moment was reuniting Alyx and her father Eli. They were always separated by screens which fizzle out. You had a fear they’d never meet. And then it finally occurs in that oasis in the middle of the action.
DS: We really wanted to create a calm in the story in that point in the game. So much of the episode pushes you forward. There’s the urgency of getting to White Forest before the Combine, and getting the data package there and all that. And then the final battle demands so much of the player. It’s so intense and epic feeling. We really wanted to create a contrast to all that when you arrive at the base. Without the contrast in pacing, the impact of the high moments, the action moments, is less.