• Viron - November 30, 2012 4:28 p.m.

    For all this talk about how terrible this DRM is I really can't see any problem with it other than the potentially few times you don't have Internet, but you have electricity. And even then it really doesn't matter, you can always do something else. "Ohhh but you have to play with other people, I wanna play by myself!" Well I believe that's an option that they've mentioned before, I could be wrong, but with the potential for greifing that really seems like something they'd do. "But DRM is bad, companies like EA shouldn't force it on people!" So what, they should just let people steal their shit and not try to stop them? I also like how the company is to blame for people stealing their shit. "I didn't blame the company, I just want them to use less intrusive DRM." Well they've tried, and it appears it did not work to their satisfaction so they will keep trying until they can make it so only those fueled by corporate hate are the only one who are willing to go out of there way to pirate. Really, if you are SO INTENSELY DISSATISFIED with this, then how about voicing your opinion to Maxis or EA, instead of a place where they are likely never to see it? Because to be honest I doubt Mr. Cooper or Mr. Taljonick have the power to change it. Unless they lead a secret double life and are on the board of directors for EA.
  • zarbul-lubraz - March 7, 2013 8:28 p.m.

    So, can you see the problem with it now? ;)
  • jasoncarter - November 29, 2012 11:27 p.m.

    Simcity, is no longer simcity. EA go away and take your online only crap with you. There is no good in this. If you want online multiplayer fine, but there is no way in hell I am paying for a game that can be played single player but requires an internet connection always. This is not the simcity that many others such as myself grew up on. I want simcity, a fun building city game, not a social event. If I wanted that I would go outside or hell, go to my job.
  • Travia220 - November 29, 2012 9:33 p.m.

    I'm not sure how the Always Online helps enrich the game? How does it give it infinite replayability? Because all of a sudden you are competing with people? That's the dumbest thing I've read all day. Sim City 4 can be played an unlimited amounts of times and get a different play each time. Add some mods into that.. Yea.. Exactly. I hate when websites blindly try to pawn something off as a "Great" Feature when all it will be is a hindrance in this case. Not every game needs social features. If it takes "Social" Features for people to continue playing a game then PC Gaming is doomed.
  • NOGIRLSIWANNAJETPACK - November 29, 2012 6:21 p.m.

    I still can't read these kind of articles
  • LordZarlon - November 29, 2012 6:11 p.m.

    Guess what Coop? The online element may not technically be DRM but what we are trying to say is that we want a new traditional SimCity. We are not getting that. All of these old franchises are coming back but as MMO's. WE DON'T WANT THAT!
  • LordZarlon - November 29, 2012 6:07 p.m.

    HEY! You know what's new? Having to be constantly online! What a great feature. And in four years when the player base has dissipated, EA can shut down the servers and you'll never see your cities again. You know what I did the other day. I loaded up my version of SimCity 2000 and then loaded some saved cities I made years ago. Just as fun now as it was then. Screw EA and their stupid DRM. I will not play this game!
  • minimaxi - September 27, 2012 4:47 p.m.

    I totally forgot about this reboot, thanks for reminding me! but always online? idk I'll see about that.
  • unessential - September 19, 2012 2:27 a.m.

    I was actually really excited about this. Seriously though the constantly online thing has really killed my excitement. I don't have any friends I'm aware of who are ever going to spend the amount of time (or any) playing Sim City that I do. Similarly if I wanted to compare my high score with an actual friend I could just show them it on my pc! I think I have read elsewhere that you can still play single player regions but you still have to be constantly online. This irritates me, it means its a form of DRM I don't appreciate but at the same time I have limited Bandwidth on my internet - these are the same issues which killed off Spore (with so much potential) a few years ago. What worries me most though is if the game is dependant on online servers how will we continue to play once EA decides it is no longer profitable? I still play Sim City 4 today, for the price I would expect the new game to have a similar lifespan.
  • robotdickens - September 1, 2012 12:41 p.m.

    Always online is a major cripple. If they make an option to go offline, then that would be good. I can deal with it always being online ie. you're online and your stats are posted or kind of like Steam's online where you can still play games but you can't talk to friends.
  • FreezeRay - September 1, 2012 11:05 a.m.

    The always online aspect of this just kills it for me. Am I the only person who still pops SC4 in from time to time? How long do you think the SimCity servers are going to be up. Is there going to be the option of playing this in 10 years? I doubt it. and that is the main issue with always on, no-single player games.
  • Travia220 - November 29, 2012 9:35 p.m.

    Well.. I'd give it 4-5 Years at most.. then the servers will be coming down.
  • yonderTheGreat - August 31, 2012 9:43 p.m.

    There are some massive red flags in this preview that are startling common in other previews I've seen. Mainly... the hings you claim are new ... I very vividly remember having existed in Sim City before. Point4-SC4 had a few upgradeable buildings (airports) but it's nice to see this has expanded. However, as with most of this stuff, it's not *NEW* it's just *BETTER*. Point6-I'm not sure what you mean about this at all. I never felt obligated to make a metropolis. And you could make deals with your neighboring cities in SC4. I did it all the time. Maybe they've improved on this. But instead of calling this feature *NEW* you could acknowledge that it's simply improved and then give a few specific examples of what you can do now that you couldn't do before. Okay to be fair your article says "different" but you present this stuff as "new" and that's a pattern that I've seen a lot of and it frankly disturbs me. Point 2, however, is the biggie. In SC4, people lived in specific homes and had specific jobs at specific places. They had specific routes that the game would very specifically simulate, on-screen, showing Sims going to work, going home, and going to play (beit at the park or the mall). If you imported your family from The Sims then you could watch them do it. It was a blast. Point being, what you're describing sounds exactly like what it was before. What exactly is different here. With all of my many, many reservations, this still sounds incredibly cool. There's no way, however, that this will be a Day 1 purchase. For oh-so-many reasons. I'm going to need to be seriously sold on this game in order for me to accept the DRM. And yes... I've been wanting a true MP Sim City game for nearly 20 years now, see my above post for the specifics on that.
  • simplethunder - September 1, 2012 1:01 a.m.

    "Point4" - The method of building an international airport in this game has very different mechanics compared to that of old. It's not just because you have the money and space, you can plop it down anytime you want once you unlock it. It's now a continuous and preferably cooperative process. "Point6" - I think he's talking about the specializations. I'm not sure in what way the "traditional metropolis" will function differently compared to, let's say a city that revolves around tourist attraction or education. But as fas as I know, each specialization has its own strategy and produce. "Point 2" - Sorry but I completely disagree. I think this is one of the major areas the game is built to avoid. The citizens and cars in SC4 are all faked. They are just house-to-work, work-to-house statistical assumption routes, nothing more - no play, parks, shops, hospitals, school, nothing. They only go to certain buildings just to either work or stay at home. They appear and fade from some random place, if you haven't noticed. So if let's say you have a lot of sick citizens in SC4, they remain a number, a statistic. They won't commute to the hospital to get cured, the numbers of sick sims just go up or down the health graph without any obvious cause. There's no traffic to and from the hospital or clinic involved. Compared to the new game, if and when your citizens become sick because of polluted water or by some disease or by an actual arsonist-inflicted burns - they will walk, drive, or get ambulanced to the hospital to get cured. Then you have kids that go to school, people that spend their actual money in shops. All of these aren't just from imagination or assumption. They actually happen in the game. Basically, everything is being simulated in real-time. I suggest that you take away everything you thought you knew about the game. Cause this is not just SC4 forcibly turned online. It's a complete -reboot- of the franchise, in the most appropriate sense of the word.
  • SlowOctopus - August 31, 2012 7:52 p.m.

    I got the biggest damn smile on my face reading this preview! Can't wait!
  • thorvath - August 31, 2012 6:14 p.m.

    Sigh another franchise that the was apparently "begging" to be turned into an MMO. At least there's no sub fee. It's like all the devs today think that everyone devoting 1000s of hours of their lives to staring at a computer monitor are social butterflys. Why you got to hate on the antisocial misanthropes? Back when I played SimCity 2000 I didn't feel the need to have the metropolis of "Pwnsburgh" spamming me with refuse export requests.

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