Some of you might interpret this as a diss, but I don't mean it to be: The Evil Within feels like what you'd get if Deadly Premonition took itself completely seriously. Thing is, I love Deadly Premonition, in all of its awkward, hilarious, vaguely disturbing glory. Is The Evil Within shaping up to be the second coming of survival horror? My two hours of hands-on time say "Probably not." But was I thoroughly entertained whilst playing? Absolutely.
Maybe Sebastian's stiff movements were what brought Francis York Morgan to mind, as I constantly found myself dancing around the camera. Perhaps it was how Sebastian nonchalantly griped about a series of shockingly grisly brain surgery puzzles (I believe "Not this again" were his exact words). Or maybe it's just my playstyle; the manner in which I mask my unease in scary games with bravado. Sebastian typically opens doors with a suspenseful slowness--but I was content to kick down every door, zombies in earshot be damned. Ammo low? No problem--Sebastian can just punch wooden crates and porcelain vases with his bare fists, and munitions shortages become a thing of the past. The voice acting I encountered wasn't terrible, but it's just so dang goofy. I reveled in the high-pitched babblings of disturbed mental patient Leslie, or Sebastian's deadpan "Doc, no, don't" when his associate was about to warmly greet a man who's clearly mutilating a murder victim.
If I can find these theoretically disturbing scenes amusing, maybe I'm just as sick as Sebastian's tormentors. Or maybe The Evil Within is a survival horror game that weighs pure entertainment value above the kind of mind-warping terror that keeps you awake in bed at night, cowering under the covers. Whatever The Evil Within is going for, I'm incredibly eager to see what messed-up situations Sebastian finds himself in next.
Check out the following screenshots for additional info!