Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Saros review
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
  • Delta Force giveaway
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action
  3. Dying Light

How a bridge full of zombies reminded me of the great possibility of games

Features
By Nathan Ditum published 6 April 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

My favourite thing in Dying Light isn’t the freerunning, or the day/night cycle, or the customisable weapons that I nevertheless do enjoy crafting in order to pulverise the at-one-remove-from-humanity-so-this-bloodlust-is-fine population of Harran. My favourite thing is an actual thing - a place, a small playground of concrete and cables that I enjoy more than anything else in the game. My favourite thing is a bridge.

It’s not even a good bridge. I mean, it’s broken, so technically it’s not a bridge at all, more a couple of platforms above a body of water, like a really ugly pier filled with your reanimated neighbours instead of arcades and a chip shop. But it has a certain something.

When I found the bridge I immediately wanted to kill all of the zombies on it and then - I’m not really sure - maybe have a party and invite all the people I knew in Harran who weren’t dead, or undead, or undead and then killed by me on the bridge. There was something innately attractive about it, is what I’m trying to say, an unusually dense crop of zombies, packed between abandoned cars and buses right up to the exposed and ragged edge of the bridge, its newly frayed rebar bordering with thin air.

Latest Videos From

Tossing zombies off this border was one of the things that kept me coming back. Well, every new murder trick I learned as I levelled up my grim parkour hero, saving the city one fashionably mounted fence at a time, was a reason to come back. Sending them flying like skittles with my shoulder charge. Dropkicking them into the river. Tossing flammable liquid over them and watching them twist and burn into satisfying smouldering piles, which made me feel a bit like I’d been camping.

Soon, though, all the ways of murdering the zombies gave way to curiosity and boredom, and when that happened I jumped off the bridge and into the water. Partly to see if I would die, because when a man is tired of dropkicking corpses into the sky he is tired of life, but also because there was another section of bridge visible in the middle distance. An isolated T of road standing upright in the river. I wondered if I could swim to the root of the supports. I wondered generally about possibilities, and the unknown.

I did not die. So much so that I was able to swim to the base of the next section of bridge, where I found a small platform I could climb onto. From here, a doorway into the hollow interior of the support. A way up! Also, a way of falling down. My parkour skills were put to the test inside this concrete tower, where an unconventional design had seen a ladder eschewed in favour of a series of hazardously navigable ledges and platforms.

This was the beginning of my love affair with the geography of the bridge. I didn’t write it any letters, but we spent many sunsets together, which often led to me being brutally murdered when the sun finished setting and marauding superzombies arrived. I loved how my exploration was rewarded, how my intuitive hope had been anticipated and turned into interactive space, and that there were layers to this place worth uncovering. I loved the stark angles of the architecture, the pleasure and freedom of clambering across it. And I loved that it nothing to do with what I was supposed to be doing.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

In the end my obsession with the bridge climaxed when I decided I would climb one of the many support cables running from road level up to the outside of the towering concrete supports. Unlike the deadly inconvenience of the tower interior, it wasn’t obvious whether or not these cables could be climbed, or what I might expect to find at the top. It felt like I might be creeping up on the game, tiptoeing into its blindspot with every inch I shuffled up the thick metal rope. I fell off enough times to make more sensible men, with a story to follow and a map full of objective markers, give up and relax into their role as the nimble saviour of mankind. But I kept going, kept flicking the analogue stick on my controller, cursing the wind, and getting closer to whatever it was I hoped to find.

What did I actually find when I finally reached the top, hours later? A beautiful view. A new weapon to temporarily stymie the blandness of killing. And a strange feeling of positivity and vindication. Man, I love that bridge. Maybe I really would go camping there.

Why did all this happen? Why did I become obsessed with climbing a metal cable on a broken bridge in an unreal world that was busy giving me other jobs? I have scientifically divided the answer into two reasons.

The first one is because I wasn’t sure if I could.

Games now have a firmly established grammar of interactivity. We might grumble about the inelegancies of this system every so often - invisible walls, or uppity doors that don’t even respond to an action button prompt, as if the entire purpose of doors wasn’t to open, or at a push not open, but either way to contend with the issue of openability. But we generally understand at a glance what we will and won’t be able to interfere with in a given virtual space. There now exists a rule-of-thumb standard among top-line console and PC games, a sort of minimum spec for making a world that isn’t a disappointing cluster of unanswered geometric invitations, a wendy house with guns and a disproportionate number of urban athletes. There is an unwritten contract here. We know, by and large, which buildings we can enter, which vehicles are ‘live’, which paths meander to a more or less artfully disguised nowhere.

In other, shorter words, there are few surprises any more. And there, at the unseen summit of the bridge, was the possibility of one.

The other reason is perversity, which takes things a step further than “Because I wasn’t sure if I could” and casts a suggestive glance at “Because I’m not supposed to.” This is the willful subversion of the task at hand, and the urge to find something better.

This kind of civil disobedience in games has an established history. Tony Coles once wrote a wonderful thing for Edge insisting he would never finish Fallout: New Vegas because he had discovered a more compelling story than the one the game was offering him, in which he remained a humble vigilante of the new frontier. “Whatever your moral alignment, the wasteland is full of threats preying on the weak and the innocent, and a lone, stoic hunter is what’s required to make the world safe.” Similarly, PC Gamer’s Andy Kelly made an unexpectedly dramatic video series about Olaf, an honest man looking to make a fortune with an honest day’s work in the world of Skyrim, which intentionally sidestepped the majority of the game’s systems and anticipated user journeys.

This urge, to find enjoyable things to do within a world not specifically built for that purpose, is probably related to the ridiculous magnetism of glitches. Both stress-test created worlds, to see where their boundaries lie. Unlike glitches - which just remind me that somewhere there is a person who probably worked very hard on something they cared about and never got it quite right - finding a successful way to ‘unplay’ a game both strengthens and weakens that world. The world itself is proved robust enough to handle the unorthodoxy and therefore becomes more solid and real, but at the same time we are stepping outside of its functional authority.

And stepping outside of authority is, of course, a good description of play. And actually now I consider it (which I arguably should have done earlier, perhaps while I was thinking about camping) this is the heart of everything. This is why the bridge drew me in, and why the possibilities of that bridge felt so electric - because feeling out these worlds and trying to subvert them is perhaps a purer form of play than actually playing them. Play is after all a negotiation of and challenge to authority. Games need rules, and play defines itself against order. Exploring a thin crack of possibility running through an otherwise stable and regulated system - that is the kind of beautiful, rare offering that makes games so special, and makes trying to climb a cable to the sky worthwhile.

CATEGORIES
PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms
Nathan Ditum
Nathan Ditum
Latest in Action
Link is shocked in a screenshot from The Legend of Zelda: Ocarina of Time 3D.
The Legend of Zelda The Legend of Zelda: Ocarina of Time remake "all but confirmed," fans conclude following Star Fox reveal
 
 
GTA 6
Grand Theft Auto GTA 6 was delayed to avoid crunch, Take-Two CEO says, comparing working at Rockstar to college
 
 
Best Assassin's Creed protagonists: A collection of several of the heroes in the Assassin's Creed games edited together.
Assassin's Creed Assassin's Creed Hexe creative director opens new studio just 2 months after leaving Ubisoft
 
 
Bond peeks around a corner at a guard in 007 First Light
Action Games 007 First Light's License to Kill system adds nuance to its escalating action as "Bond won't shoot an unarmed man"
 
 
Star Fox Switch 2 screenshot shows Fox McCloud speaking to a hologram of General Pepper.
Action Games Former Star Fox actor says it's "not my voice" in the remake, but "I'm so honored to have been part of Star Fox history"
 
 
Star Fox Switch 2
Action Games OG Star Fox character designer is "so proud" as Switch 2 remake is revealed: "This isn't a dream, right?"
 
 
Latest in Features
A Paladin in heavy armor leans on a shining sword
Tabletop Gaming "Our players are going to be pretty psyched": Hasbro CEO talks D&D, video games, and playing to win
 
 
The official Summer Game Fest logo in shades of purples and blues, with a pink circle surrounding the event's title
Games Summer Game Fest schedule 2026: Dates, times, and where to watch the showcases
 
 
Fox McCloud's rival Falco sitting in the cockpit of an Arwing in a screenshot taken from Star Fox for the Nintendo Switch 2
Nintendo Switch 2 Star Fox 64 remains one of Nintendo's greatest action games, and its Switch 2 remake will prove it to a new generation
 
 
Adeline Rudolph as Kitana in Mortal Kombat 2
Action Movies Mortal Kombat 2 ending explained: who fights, who dies and every fatality
 
 
Big Screen Spotlight: Highlander rerelease in 4K
Fantasy Movies I watched Highlander 40 years after its release and I completely get why Henry Cavill is rebooting it
 
 
Bond peeks around a corner at a guard in 007 First Light
Action Games 007 First Light's License to Kill system adds nuance to its escalating action as "Bond won't shoot an unarmed man"
 
 
LATEST ARTICLES
  1. The Mandalorian and Grogu
    1
    Pedro Pascal says he originally didn't realize Jon Favreau wanted him to play The Mandalorian in the Star Wars show: "Am I a droid?"
  2. 2
    If you think you're good at Warhammer, Kill Team Terror on Devlan will truly test your mettle
  3. 3
    First-party Xbox studio Double Fine is unionizing
  4. 4
    Out of respect for Slippy Toad, I need you to play the OG Star Fox 64 on an actual N64
  5. 5
    Nintendo Switch 2 YouTube hack yanked days after players find a way to watch videos in a free battle royale game

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...