SSX wasn't the first snowboarding game. Before it was Cool Boarders, 1080, and Snowboard Kids, but while it wasn't the first, it completely reinvented the snowboarding genre when it
released in 2000. The first title from the newly formed EA Sports BIG
brand, assembled specifically for “extreme” versions of sports (like FIFA, NBA, and NFL Street), SSX was released
to critical praise, being called one of the best PS2 launch titles and one of
the best sports games of the year.
There’s a good reason for all that acclaim: it was a ton of fun. Carving down mountains while building up your
trick meter was an absolute blast, and the larger-than-life tricks helped
propel the game's popularity.
Problem is… it apparently didn’t sell all that well. While we can't find detailed sales numbers, reports are that it did alright,
but nowhere near as well as EA had hoped, mainly because it was a PlayStation 2
launch title, which automatically limited the possible install-base. From then
on, EA made sure the franchise hit more platforms, which helped grow the
series in the future. It also hired Run D.M.C. for the sequel, which is totally a move we can get behind.