Half-Life 2 review

  • Ride in swamp buggies
  • Tense storyline
  • Graphically intense
  • Getting scared
  • Being sad when it's over
  • Not much not to love here

If Half-Life 2's nerdy protagonist Gordon Freeman is going to save the world, he's gonna need more than the crowbar he began the last game wielding. Thankfully, weapon upgrades in this first-person shooter come lightning quick. Gordon barely gets to take in any the sights and sounds of City 17 (a quarantined, run-down district ruled by gas-masked soldiers apparently called the "Combine") before he starts blasting, bashing, and exploding the living hell out of everything in sight. It's not his fault; he just attracts those unruly types who can only be reined in with blissful doses of gory, cutting edge gameplay. It must be those geeky glasses of his.

Regardless of whether you play on PC or console, what remains both intact and amazing on Xbox is a highly believable alien invasion story, great pacing, and a whole gamut of other gameplay activities. This includes the ability pick up just about any object in the game and heave it directly toward the nearest enemy's cranium.

Wait, varied gameplay in a first-person shooter? Yes. Half-Life 2 is not just about blasting look-alike zombies into oblivion. It's not a puzzle game or anything, but there's a realistic physics system that really changes things.

Instead of just blowing a hole in the chest of the nearest enemy, you can knock him off the rooftop and into the rotor blades of a helicopter below you. Not on a roof? Well then, you could roll a trio of explosive barrels near him, jump into your swamp buggy and skim away to a safe distance, then send the whole place to Hell and back with a single, well-placed shot. There's also a sort of gravity gun that enables you to hoist practically anything. Early footage of the game showed the player using this weapon to grab a metal radiator, carry it like a shield, deflecting bullets, then launch it like a missile right into the breadbasket of the enemy. Not only can you do that, but there's also much, much more.

Like the original Half-Life, this sequel has cinematic presentation and a better-than-Hollywood plot written by a legit science fiction author. There are memorable, well-written characters, such as the beautiful scientist Alyx and your friend, Dog. We can't spoil it, but watch for him. Plus, there's a presence in this game; it inspires an ominous unease. Half-Life 2 has an artistic but militaristic feel, and there are some genuinely scary moments, especially if you have any sort of headcrab phobia.

More Info

Release date: Oct 10 2007 - Xbox 360
Dec 11 2007 - PS3 (US)
Nov 17 2005 - Xbox
Oct 18 2007 - Xbox 360
Dec 14 2007 - PS3
Nov 16 2004 - PC (UK)
Available Platforms: Xbox, Xbox 360, PS3, PC
Genre: Action
Published by: Electronic Arts
Developed by: Valve
ESRB Rating:
Mature: Blood and Gore, Intense Violence


  • CreeplyTuna - February 5, 2010 8:51 p.m.

    how is this not a 10? on second thought...gta 4 got a 10, so this should be a 12
  • GMAN2 - July 23, 2009 6:36 a.m.

    HL2 is amazing. My least favorite part would have to be Nova Prospect. I spent way too many hours and headaches on that part.
  • benfrombackwhen - December 23, 2008 11:28 p.m.

    The swamp buggy is actually my least favorite part, but yeah HL2 is probably my favorite game of all time.
  • oryandymackie - May 31, 2009 2:49 p.m.

    Dog is amazing, the fact that he manages not to kill you, by just a slip of the foot, is astounding. I would not want that falling on me. Favourite part of the game HAS to be Ravenholm "We don't go to Ravenholm any more"......(looks down dark corridor with fear in her eyes) It's double worse for me, because I have a headcrab phobia
  • Wiggs3 - January 6, 2009 1:20 a.m.

    I agree, the swamp buggy level almost put me off the game entirely. I thought it dragged of far too long and was quite tedious. After completing the game however, I have to say it is one of the most enjoyable first person shooters I have ever played. I was so wrapped up in the world of Half-Life that when it was all over, I seriously considered counselling to help bring me back into the real work. Brilliant game!

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