If you're not yet familiar with the .hack story here it is: you play as a "real" person playing a (fake) MMORPG called The World. You log on to talk to your friends and deal with a virus, AIDA, that is infecting game characters and causing players to go into comas in the "real" world. As best we can figure, it must be the addictive nature of MMOs that stops everyone from quitting this potentially fatal "game." Logging off The World allows you to check emails from your virtual friends, visit forums about The World or play the card game, Crimson VS, which now has an updated set of rules. It's not a big update, and you don't really need to play the game, but it's one of the few differences between vol. 3 and vol. 2. Still, for people who love the other editions of the .hack series, vol. 3 offers more of the virtual, virtual world experience that only it can.
The game itself knows that this is a fanboys-only affair. Starting a new game in .hack//G.U. vol. 3: Redemption prompts a helpful menu that asks you if you would like to import your game data from vol. 2, and by default it's set to yes - this is not a coincidence. The game is not only littered with references to events in vol. 1 and 2, but is pretty much the same game as vol. 1 and 2, except now you start at level 96. It makes for a deeply developed world, but one that you probably won't understand without plenty of previous experience.
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