God of War: Ghost of Sparta review

2010's second God of War has all the right moves, but is it just going through the motions?

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Then there’s Kratos’s long-overdue encounter with the Furies, the revenge goddesses infamous in Greek myth for hounding those who’ve committed crimes against nature or the gods. Here, they’re condensed into a single character – named Erinys – who seems less interested in avenging Kratos’s many, many crimes than she is in simply keeping him from ever finding his brother. Whatever her reasons, the fight against her is one of Ghost of Sparta’s high points.

Ghost of Sparta also features the now-customary secrets and power-ups to unlock once you’ve finished the game, as well as a handful of challenge modes and a new endless combat arena for which you can set the parameters. But otherwise, it doesn’t hold too many surprises, especially not if you’re a longtime fan of the series – and that’s the bulk of its problem. The gameplay is stellar and the visuals are beautiful, but the ships, dungeons and snowy mountains Kratos explores all feel just a little too familiar.

Granted, this is a handheld interquel, so the developers don’t have a whole lot of room to introduce anything too earth-shaking. But after the last four God of War games, earth-shaking is what we’ve come to expect. And while Ghost of Sparta is still better than most other games (especially on the increasingly bone-dry PSP), it’s a strangely by-the-numbers outing for one of gaming’s most inventively brutal anti-heroes.

Oct 27, 2010

More info

GenreAction
UK censor rating"18+"
Franchise nameGod of War
US censor rating"Mature"
Platform"PSP"
UK franchise nameGod of War
DescriptionWhile Ghost of Sparta is still better than most other games (especially on the increasingly bone-dry PSP), it’s a strangely by-the-numbers outing for one of gaming’s most inventively brutal anti-heroes.
Release date1 January 1970 (US), 1 January 1970 (UK)
More
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.