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Ghost Rider review

How can a game starring a skeleton with his head on fire be so dull?

It%26rsquo;s about here you%26rsquo;ll realize that - behind the flailing bluster - there isn%26rsquo;t half the complexity to Ghost Rider%26rsquo;s combat as there is in Sony%26rsquo;s Greek epic, just a relatively small range of repetitive attack sequences. These can be mixed up with aerial variations and grapple moves, whichcan beactivated when enemies are dazed. You can even upgrade your move list by cashing in collected souls, but they don%26rsquo;t disguise the limitations of the system for long. Special moves fare a little better - collecting demon charge from despatched Hellspawn gives ammunition to your Hellfire Shotgun, which delivers a satisfying blast. If you%26rsquo;re feeling tactical you can also block, though the game never really requires it of you - slightly more frantic combo-mashing is a perfectly viable alternative.

More Info

DescriptionIn Hell all fighting is done using samey combos that look like they've been stolen from God of War.
PlatformPS2, PSP
US censor ratingTeen
Release date13 February 2007 (US), 1 January 1970 (UK)
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