3D is everywhere. It’s in megaton films with shitty blue aliens. It’s in magazines. Hell, it’s invading the upcoming GOTY version of Batman: Arkham Asylum. So we thought it was high time we start daydreaming about other games we’d love to see in that wacky dimension they call… the third (Duh! Duh! Duh!)
There are strong rumours flying around those webs of the inter variety that Guerrilla Games’ next masked men shooting extravaganza will be in 3D. Oh, and it’ll also apparently work with PlayStation Move (see fit to insert any variety of tumbleweed or cricket noise gags you want here). If we can just put on our tweed journalism jackets for a second, though, the series is the perfect candidate for a 3D retooling. It already looks gorgeous. And the effect of seeing Helghast fire spraying out of the screen towards you, as your weapon looms from the foreground, would just heighten what’s already an incredible sensory experience.
Hey, come back. We can make a compelling argument for this one. Honest. Played from the game’s mega absorbing dashboard cam, this could be amazing. Just picture the wheel of your million dollar dream machine jumping out at you, as you steer around a hairpin of death. The Polyphony Digital boys are nothing if not massive graphics whores, too. So imagine driving through the Eiger Nordwand, as the Swiss Alps’ mightiest peaks jut out of at you, if you need a mental image of how striking the game could be in 3D.
Above: Exactly like this. But, y'know, with a Mercedes SLS instead of a shark
Brumak in 3D. That is all. Well, not really. We’re getting shouted at to write more words. Alright, so picture a cavernous valley sprawled in front of you, filled with Locusts that seem to be teeming out of the screen towards you. Now just think how much 3D tech could improve the sense of depth of field. Alright, it sounds as exciting as a pie chart about corrugated cardboard sales. But it would definitely make it easier to coordinate flanking strategies in co-op, what with the terrain before you being so much more vibrant and easy to read. Seriously, though: Brumak in 3D. Dude.
Rez HD already looks like sex in Tron form (we’ll wait a second until you cool down from that smoking hot Jeff Bridges/ Light Cycle wet dream). Back with us? Good. If there’s a game better suited to showcase shit flying out from your TV at you in three dimensions, we’d like to hear it. With millions of bits of minimalist crap coming at you at any one time, the transition to 3D would be a natural step in making a sensory headf*ck that much more believable and compelling. Just prepare yourself for one hell of a migraine.
The first level alone would lend itself to more moments of shock, awe and ‘holy crap that 400 foot man’s about to fall on me’ than Avatar’s 3D managed in two and a half horribly scripted hours. The game’s incredible sense of scale would only be heightened in 3D. And its cinematic QTEs popping out at you or moments when you fly through the innards of Mount Olympus, while huge fireballs pop out at you, would no doubt be terrifying. That, and we’d be so hot for seeing Kratos’ gaping stomach wound in another dimension. Oh, baby.
In a game that’s all about spatial awareness, what could heighten that awareness more than 3D letting you appreciate the dimensions of your environment like never before? The answer: nothing. Well, maybe some sort of weird Lawnmower Man-style virtual dimension shit could compete. Still, the thought of having the walls of Valve’s pristine testing structure rendered in 2D, while 3D portals dominate the screen in front of you, would really be beautiful. Although you’d probably need a sick bag when you start falling through one of those never-ending dimensional holes.
Above: Fight through the vom and Portal 3D would totally be worth it
Mar 17, 2010
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