• SquidNinja - October 31, 2014 1:11 a.m.

    Max Payne 3 had fantastic micro-destruction
  • LordZarlon - June 26, 2014 4:41 p.m.

    I really loved "The Force Unleashed." I know a lot of people put it down but I really enjoyed my time playing it. I think if the follow up had actually improved on it, then people wouldn't knock it so much.
  • ObliqueZombie - June 26, 2014 6:38 p.m.

    Story was in the second one was ehhhh, but I agree whole heartedly. Awesome costumes, varied lightsaber colors, amazing combat, and pretty locals made for one of the better Star Wars to date. The Force powers, while restrained, were handled excellently with the environment, given how much could be thrown. Who knows? Maybe we'll see it again. Until then, pray for Battlefront 3's excellence and whatever the hell Visceral is working on!
  • rxb - June 25, 2014 6:47 a.m.

    I'm old so I'm gonna say Lemmings. You had to destroy the map to get to the end.
  • Empanada-Master - June 24, 2014 6:15 p.m.

    For me Black from PS2 is going to be the most destructible game ever, no other game will ever have that level of destruction madness
  • Darkhawk - June 24, 2014 12:12 p.m.

    I always loved in multiplayer on the original Red Faction how you could blow yourself hiding places with some perseverance and a few rounds of rockets.
  • drewodrew - June 24, 2014 11:04 a.m.

    I thought that Mercenaries 2 was great fun. The recent Metal Gear gameplay video reminded me of it. Also, don't forget Soldier of Fortune II - destructible humans!
  • Shigeruken - June 24, 2014 8:21 a.m.

    I preferred Bad Company 2's destruction. Every building in most levels could be destroyed, you could blow a hole in every wall etc. But in BF4, you can only destroy a few objects, some (but not all) windows, some (but not all) walls, and trigger one or two large destruction events.
  • ObliqueZombie - June 26, 2014 6:35 p.m.

    It was also very contained, with small buildings able to be destroyed, just like BF4 now but with a couple more. (In BC2.) With BF4's very tall, filled maps, can you imagine how game breaking total destruction would be? It would end up being impossible to move lest you had a tank or helicopter. Snipers, good drivers, and ace pilots would rule every map, match, and server. Which would SUCK.
  • Shigeruken - June 27, 2014 12:16 a.m.

    In Bad Company 2 destruction was a game mechanic. It was a tool as much as your rifle or your knife. Destruction in BF4 is confined for the sake of spectacle. Finding a middle ground between the two would be simple enough. I don't care about one large building sometimes falling over. I don't care about one ship slowly sinking during the odd game. I want to be able to escape imminent death by blowing a hole in a wall with my grenade attachment.
  • bloodredfangs - June 23, 2014 5:34 p.m.

    i am disappointed that it is guerrilla and not the first red faction because me and a mate would push the engine to the max on how much we could destroy in order to dig the biggest hole which you couldn't do in guerrilla
  • mothbanquet - June 24, 2014 2:27 a.m.

    I would agree that RF was certainly revolutionary for its time but the first time I ploughed through five buildings in a giant bipedal walker made me forget about the first game pretty quick.
  • pl4y4h - June 23, 2014 5:21 p.m.

    I remember back when I played the original red faction. I spent more time blowing through walls than i can remember. And all the good weapons were hidden behind most of the walls in multiplayer (including the creme de la creme fusion rocket launcher)
  • g1rldraco7 - June 23, 2014 4 p.m.

    Force Unleashed was so much to throw anything, it breaks me heart knowing that Force Unleashed 3 will never happen X'(
  • Shigeruken - June 24, 2014 8:23 a.m.

    We might see it some day, Sam Witwer's said that he'd reprise the role if ever the opportunity presented itself. It seems like a good fit for Visceral.

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