Final Fantasy Crystal Chronicles: Ring of Fates review

The most accessible FF ever?

GamesRadar+ Verdict

Pros

  • +

    Teaming up for four-way justice

  • +

    Stealing all the best treasure

  • +

    Real-time combat

Cons

  • -

    Finding people to play with

  • -

    No Wi-fi

  • -

    Unintuitive controls

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It’s Final Fantasy, but not as you know it. That is, unless you played Crystal Chronicles on the GameCube, and given its wallet-knackering requirement for four GBAs and link cables, hardly anybody ever did.

As great as the multiplayer is, the game is still pretty decent to play on your own. There’s a separate solo story mode, which should last a while, and you can go online to trade Moogles if you feel the need to socialise. You can dive straight into the multiplayer levels as well, and get a head start on the various time trials and other challenges for when you do manage to persuade your mates to buy a copy - which shouldn’t take too long, given the brilliance of the graphics. If only the main game supported Wi-Fi, it would be perfect.

Mar 5, 2008

More info

GenreRole Playing
DescriptionMultiplayer, handheld, RPG action for you and three of your friends with a big-headed bent.
Franchise nameFinal Fantasy
UK franchise nameFinal Fantasy
Platform"DS"
US censor rating"Everyone 10+"
UK censor rating""
Alternative names"FF Crystal Chronicles: Ring of Fates"
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Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine.