Feeding Frenzy - Xbox Live Arcade review

  • Aquatic trivia with each level
  • Cute character design
  • Super simple concept
  • Short single-player game
  • No online play
  • Damn lantern fish

As with just about every Xbox Live Arcade game available (except maybe Wik: Fable of Souls), Feeding Frenzy is an exercise in basic game design. Stripped down to core elements, Feeding Frenzy challenges you to do two things: eat fish smaller than you and avoid getting eaten by bigger fish. While you're chomping and evading other chompers, you can pick up all kinds of little under-sea doodads, like score-boosting starfish or extra lives and the like.

Where Feeding Frenzy will devour your heart is the positively darling animations that put a friendly, cuddly face on the horrors of life in the wild. Crunch down on your fellow fish, and a little word balloon pops up with comic sound effects like "GULP!" and "YUM!" ... it's hilarious. Add to that the satisfaction of growing into a titanic trawler of the ocean, scarfing up giants of the sea like sharks, and you've got an entrancing yet totally casual game.

Granted, the standard game mode is not terribly difficult, and any gamer should be able to burn through it in an afternoon. The real challenge lies in the Time Attack! mode, where you not only have to dodge the hungry big guys, but you have to accomplish your dining goals in an extremely limited time. The action gets fast and frantic, and that's what keeps you interested and engrossed. For a measly ten bucks, Feeding Frenzy provides a nice diversion from the rest of the FPS drenched 360 library.

More Info

Release date: Mar 15 2006 - Xbox 360 (US)
Mar 15 2006 - Xbox 360 (UK)
Available Platforms: Xbox 360
Genre: Family
Published by: Oberon Media
Developed by: Sprout Games
ESRB Rating:


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