Quantcast

Do the right thing

All PC gamers need to take responsibility for their community

Words: Kristen Salvatore, PC Gamer US

It may not flash its naughty bits every time it exits an automobile, but the PC still generates at least one good scandal a month. The latest brouhaha: EA’s initial plan to employ draconian digital rights management measures on Mass Effect and SPORE. The original plan called for online authentication during installation, and then again every 10 days for the duration of the games’ life on your PC. Following fan outcry, that’s been reduced to just the initial authentication, but a three-install maximum still stands.

I don’t think anyone will dispute the problems with this system: What if the servers go down, now or in the future? What if I get new computers and want to install the game on them? Why are the people who actually buy the game being saddled with any restrictions, especially given the well-accepted fact that no DRM solution has ever actually worked? Whether it takes them a minute or a day or a week, when pirates—actually, let’s not give them that Disney-fied moniker, let’s call them what they really are, which is thieves—when thieves decide they want to bust through even the toughest DRM, they’ll do it.

There’s a theory that well-made games are natural anti-piracy devices—that if a game is “good enough,” people will buy it—or, in turn, if there’s suspicion it won’t be “good enough,” then people will steal it in the name of hedging their bets against spending $50 on a poorly made product. Naturally, many developers—including Crytek’s Cevat Yerli— don’t agree. As BioWare’s Ray Muzyka told me in an interview a few weeks ago, it’s a matter of trust: gamers trusting a developer to make a game worth purchasing, and developers trusting gamers to purchase a product that people have spent years working on.

It seems to me that there’s an issue of responsibility on everyone’s part, and few parties want to step up and take theirs. No responsible person would make the case for stealing a new car because they weren’t sure they’d like it, and no responsible automobile maker would cut important engineering corners because they had a deadline to make. Otherwise, arrests and convictions and lawsuits and recalls happen.

Is that what it will take for the PC gaming community—everyone in the PC gaming community—to step up and do what’s right? Are we an RIAA-esque legal mess in the making? I’m beginning to wonder why the basics—don’t steal, don’t lie, do good work—seem to so easily slip a lot of minds in this community.

August 12, 2008 


 
Related Games
PC
PC
TalkRadar 76 - Actually game related!
360 Feature
Nov 7, 2009
50 iPhone games you need to play
PC Feature
Nov 6, 2009
100 A buttons
Wii Feature
Nov 6, 2009
Characters we wish we knew LESS about
Wii Feature
Nov 5, 2009
Police Officer Gets Caught Stealing PS3 Games N4G
PS3 News from N4G
Nov 8, 2009
ArmA 2 Update Released N4G
PC News from N4G
Nov 8, 2009
Elder Scrolls IV: Heart of the Dead 6.0 Released N4G
PC News from N4G
Nov 8, 2009
Unreal Tournament III The Ball UDK Released N4G
PC News from N4G
Nov 8, 2009
Risen High- Res Texture Pack v1.0 Released N4G
PC News from N4G
Nov 8, 2009