The Elder Scrolls IV: Oblivion Knights of the Nine review

  • Amazing graphics
  • Doesn't change up the formula too much
  • More excuses to not do homework
  • Quest will take about five hours
  • No extra lands to explore
  • Not as good as Morrowind expansions

GamesRadar staffers have put hundreds of hours of our lives into Oblivion. We’ve cured ourselves of vampirism, cleaned the world of the Daedra, and pranced around on the equine equivalent of a Ferrari.

Now, after the near-extortion that was the Horse Armor mod (a whopping 200 Gamer Points!) and more reasonable additions like Mehrune’s Razor and the Wizard’s Tower, here comes Knights – the first genuine expansion (if PC owners are wondering about that $19.99 price tag, it’s because their version also includes all previous downloadable content).

To kick start the Knights quest you’ll have to keep an ear open for rumors on your travels across the land of Tamriel, before a trip to Anvil uncovers a desecrated church altar and the revelation of a chilling prophecy... ooh, it’s exciting, isn’t it?

More Info

Nov 21 2006 - PC (UK)
Available Platforms: Xbox 360, PS3, PC
Genre: Role Playing
Published by: Bethesda
Developed by: Bethesda
Franchise: The Elder Scrolls
ESRB Rating:
Mature: Blood and Gore, Language, Sexual Themes, Use of Alcohol, Violence

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