We had a chance to speak with David Perkinson, producer of Fracture at LucasArts. The first time you see the game, you might wonder what's special about it. It becomes clear after a few moments.
Hidden under its vaguely Halo-like exterior is a new type of gameplay. Your weapons can literally reshape the world of the game, raising hills or opening pits beneath your opponents.
Want to know more? Watch the video!
July 13, 2007