Dreamfall: The Longest Journey review

  • The engaging storyline
  • Jack Angel's voice acting as Wonkers
  • The plausible puzzles
  • The half-hearted combat
  • No plot resolution
  • Waiting for a sequel

Imagine a majestic bald eagle soaring through the sky, not a care in the world except for where its next furry meat-snack is coming from. Now imagine that same eagle trying to flap its wings with a brick tied to its talons. That's pretty much how we'd sum up Dreamfall: The Longest Journey - a high-flying adventure that's been weighed down with several unnecessary and awkward fighting sequences.

Dreamfall is a sequel to The Longest Journey, a highly regarded PC adventure game from 2000 that was big with the "point-and-click" crowd of adventure purists. To make Dreamfall more accessible, the sequel travels the action/adventure route in this follow-up.

Well, kinda. Heroine Zoe Castillo can wander her fully 3D surroundings freely, but any interactions with the environment - climbing, chatting, picking up items, even walking up stairs - are triggered only when an on-screen icon says you can do so. It's an interesting departure from the traditional, "3D person walking around a 2D background" system that this genre grew up using.

Dreamfall's adventure roots are also apparent in your character's Focus Field, a mode that puts your attention on a particular object or person in the form of a big blue beam of light. Its use is only required a few times during the entire game, though; you may forget the mode even exists until you get stuck.

More Info

Release date: Apr 25 2006 - Xbox
Apr 17 2006 - PC (US)
Available Platforms: Xbox, PC
Genre: Adventure
Published by: Aspyr
Developed by: Funcom
ESRB Rating:
Mature: Blood, Strong Language, Suggestive Themes, Violence


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