Get ready to load up your BFGs. After years of rumors and speculation, Doom 4--or as it's now known, just Doom--has been revealed. QuakeCon 2014 attendees were treated to an exclusive reveal, and though the demo there was meant as a thank you to die-hard fans, plenty of details trickled out for us to obsess over.
Granted, there's not much to go on, but we've learned enough to make us excited for Id's next foray into Martian demon slaying. We do know a bit about where the game will take place, what creatures we'll encounter there, and how we'll fight them. Read on for everything you need to know about Doom.
This is a reboot, not Doom 4
Here's a fun fact that'll make you feel old: Doom 3 released a decade ago. But the newest entry will not be Doom 4. Rather, it's full-on a reboot. The team at Id is going back to basics by making sure gunplay is action-packed, energetic, and fun. And maybe a little over-the-top (fine by us). This refocusing also means a return to Mars, where the whole hell portal mess started in the first place.
Executive Produce Marty Stratton also revealed that the game will run on id Tech 6, the latest version of the engine the Doom series has leaned on. Meaning: You can expect Doom to be a modern shooter (ultra pretty, lots of attention to detail) with old-school philosophies.
You get around with double jumps and jetpacks
Doom isn't going to be some slow, plodding walk down demon-infested hallways--it's going to be a fast-paced run-and-gun slaughterfest. The reboot is packed with verticality too, with plenty of crates, ledges, and catwalks to give you--or your foes--the higher ground. You can also double jump and use jetpacks, so quick navigation on all planes is key.
Speaking of, this gives us high hopes for its multiplayer component. Before John Carmack left Id, he stated they wanted the game to run on dedicated servers, at 60 frames per second. That smooth processing means big teams of soldiers all running, leaping, and jet-boosting around arenas full of high and low ground, and looking crisp the whole time.
Big, bad guns are back
Confession: we didn't see the BFG in action--but you know it will make an appearance at some point. That said, a few weapons wereconfirmed, like the badass plasma rifle, which blasts away enemies in a bloody flurry.
Big weapons are more than points of pride, though. The weight and design of each gun affects how it's used in combat--the plasma rifle, for instance, requires a charge-up before each shot. Of course, when it comes to Doom, the bigger the gun, the better the crowd control, so expect to unleash hell on some demons with the biggest, baddest guns known to man.
There are brutal melee executions
Combat is not just about unloading bullets into Mars monsters, though. Once you've done enough damage to an enemy, it'll glow, signaling it's low on health. This means it's time to pull of a gore-tastic finishing move--this is what the QuakeCon crowd is buzzing about.
These bare-handed executions are a nasty addition to the series. You can rip jawbones right off a monster's face, stomp it's head in, and tear hearts from chests, all in a blood-spurting, screen-splattering first-person view. The question is: how many different brutal finishers are there?
Oh yes, Hell Knights are back
Finishing moves and BGFs are all well and good, but what's Doom without its hellish Mars monsters? The enemy teased in the original Doom E3 reveal looks like quite the badass, and he's not alone.
The demo shows a variety of enemies--smaller ones to swarm you, and bigger ones to stomp you into pulp--including the infamous Hell Knight. No word on Cacodemons or Cyberdemons yet, but we can guarantee the corridors will be guarded by tons of eccentric creatures.
Doom fans, it appears that Id is giving the game the same love you would. What else do you want to see return in this entry? What do you want to see cut? Let us know in the comments below!
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