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Crazy Taxi: Fare Wars review

The breakneck arcade racer is reborn, but it's burning less fuel

Pros

  • The formula still works
  • Crazy Box
  • Picking up twins

Cons

  • Fairly unforgiving difficulty
  • Moves more slowly
  • No Crazy Taxi 3? Bummer

Aug 29, 2007

How on Earth did it take us until now to realize that Crazy Taxi%26rsquo;s arcade-style speediferous driving provided the entire blueprint for the mega-successful Burnout series? Sure, Burnout dumped the idea of schlepping customers to and fro and replaced it with metal-shearing crashes, but the whole idea of screaming down the highway, coming as close as you possibly can to the other cars on the road without actually hitting them? Pure Crazy Taxi.

Of course, that%26rsquo;s about all there is to this collection, which gives you both the original Crazy Taxi and its first sequel, Crazy Taxi 2. You pick people up in a city loosely based upon San Francisco (CT) or New York (CT2), then stomp the gas and follow the giant green arrow to their destination, earning extra tips for near-collisions, drifts and (in CT2 particularly) exciting leaps. There are no engines to tune, and only a few new cars and courses to unlock. This is the entire thing, except for some minigames and %26ldquo;Crazy Box/Pyramid%26rdquo; - a mode that finds you hitting a giant golf ball, popping balloons, jumping hurdles and so on.

More Info

GenreArcade
DescriptionThe first two classic Crazy Taxi titles return in an arcade-style race to get your fare to the finish line before time runs out. It's shallow, but still fun.
PlatformPSP
US censor ratingEveryone 10+
UK censor rating12+
Release date7 August 2007 (US), 13 July 2007 (UK)