- Call of Duty WW2 release date: 3 November, 2017
- Formats: PlayStation 4, Xbox One, and PC
- Developer: Sledgehammer
- Price: TBA, likely $59.99 / £49.99
After teases of ratting faces and hints we finally have all the Call of Duty WW2 Zombies information you could wish for. From the cast to the big changes Sledgehammer is planning.
Head down to the zombies section to find out more about the darker tone, the fact it's different to previous zombie modes, and the star studded cast.
As well as that we've got all the info on the Headquarters social space which includes a firing range to test weapons, a 1v1 PvP space to settle arguments and an all new way to prestige.
Read on for everything else we've learned so far.
Call of Duty WW2's release date is November 3
'Call of Duty in November release window shock,' said no one ever. It could potentially slip but Activision usually lock this stuff down firmly. Disasters not withstanding, expect to be playing on that date.
Here's the Call of Duty WW2 trailer
How can I get on the Call of Duty WW2 beta?
So far the Call of Duty WW2 beta is only a promised but undated private one, available if you pre-order the game. While there's no date yet it's promised to run for at least three days on PS4 and Xbox One. If you buy the game on the PlayStation or Xbox Store then you're automatically included. Retail copies should have a code to use on your receipt.
Call of Duty WW2 is set in World War 2 now?
Forget robo-legs and jet packs, this is 'boots on the ground,' old school COD. From the classic ping of the M1-Garand, to Grease Guns and trenches. So far we've seen the Normandy beach landings and an assault through Hürtgen Forest. The 1943-44 window seems to focus on the European Assault with mention of Paris and Aachen in Germany. It sounds a lot like this Call of Duty will be about ending the war. I guess that means no sequel then.
What's the Call of Duty WW2 campaign and who are the main characters?
The campaign mainly follows the 1st Airborne Infantry, in particular two soldiers called Red Daniels and Zussman, from the D-day landings, through France and all the way into Germany. One other playable character, a French Resistance woman called Rousseau, has also been named. However, the emphasis seems to about sticking with Daniels and Zussman, and using other characters for occasional pacing. There will also be some prominant non-playable characters too with concept art showing an SS officer, a child, and mention from Sledgehammer of “a German family and two sisters, Crowley, a British officer, and an African-American officer from another regiment.”
Sledgehammer's Michael Condrey also mentioned a few gameplay changes. For example, there won't be unlimited sprint this time, which makes sense from a Second World War perspective. It's also confirmed that you'll get things like health and ammo thrown to you from squad mates - no hiding behind a wall to heal this time.
How has Call of Duty WW2's multiplayer mode changed?
Big changes are obviously on the way for Call of Duty WW2 as it leaves behind space war for muddy trenches. Don't expect any boost jumps or tech this time, instead the phrase Sledgehammer keep repeating is 'boots on the ground'.
Instead of the gadgets there's talk of "strategic, grounded fast action" and "really unique map designs". There are some classic gun names being thrown around as well too, like the Garand, SMG-44, Thompson and 'Grease Gun,' as well as mention of shotguns and LMGs.
There's also a new mode called War, which is promising an asymmetric, narrative-based multiplayer mode built around different scenarios. Sledgehammer is describing those as “a series of objective-driven conflicts” and overall it sounds a lot like Battlefield 1’s Operations and Frontlines modes.
There's also the reveal that create-a-class is no more. Instead we'll be getting 'Divisions' a more class based approach to character creation. According to Sledgehammer's Michael Condrey, the options will be drawn from "five iconic World War 2 divisions each with specific basic combat training, division training and weapon skills."
But Call of Duty WW2 has zombies, yeah?
Of course Zombies are back, but this time's a lot changed. We spoke to Activision's Jon Horsley who explains just how - specifically what the zombies are this time: "So many other stories have explored the biological, viral, infectious plague element of the story and we wanted to see, what if these were zombies that were constructed? What if they were engineered and built as weapons as war?"
As you can see from that trailer, this is a far darker mode compared to years of flashing lights and novelties. This is the studio behind Dead Space, remember, so it knows how to do terror. "I think this is, without a doubt, the scariest version of Zombies that you will have ever seen," says creative director Cameron Dayton.
Cast wise there's ex-Dr Who David Tennant as Drostan Hynd, Daredevil's Elodie Yung as Olivia Durant, ‘Vikings’ star Katheryn Winnick as Marie Fischer, and Udo Kier playing Doktor Peter Straub. The darker tone seems to extend to these characters as well as, instead of triumphant shouting the focus seem to be more on them being afraid "we have the characters themselves - their vocalisations reflect their level of fear," explains Horsley.
So it sounds like a lot's changed, including the fact that this likely stands alone from any previous versions of the mode. "Since we hit the reset button on this, we're keeping it all within our own universe," Dayton says.
What is Call of Duty WW2's Headquarters social space?
It's defintely not the tower from Destiny, okay? Got that? It's just a place you can hang out with a bunch of people when you're not fighting to show off your gear and achievements...
It's described as an “off the frontlines space” by Sledgehammer, functioning as “both a social and activity driven space that really showcases and celebrates your achievements and your personality.”
So that includes things like a 1v1 PvP area to settle grudges or just challenge your friends. There's also a firing range for you to test out your guns away from the front lines and you'll finally be able to properly prestige - multiplayer producer Mike Meija told us there 's a ceremony where "you can go talk to the general on the cliff and everyone sees that."