- Call of Duty WW2 release date: 3 November, 2017
- Formats: PlayStation 4, Xbox One, and PC
- Developer: Sledgehammer
- Price: TBA, likely $59.99 / £49.99
As Call of Duty's release date approaches we're starting to learn loads more about the campaign and the big changes to the multiplayer.
We've got more on the new Headquarters social space for example. It's not just for hanging around in-between matches. There's a firing range to test weapons, a 1v1 PvP space to settle arguments and we've finally learned how you'll prestige: as senior multiplayer producer Mike Meija explains, there a ceremony where "you can go talk to the general on the cliff and everyone sees that." So no more hitting a button in a menu on your own.
Elsewhere we're only a few weeks away from seeing the mysterious new zombies mode in action. That's due a reveal on July 20th at San Diego Comicon. We know it's changed, with promise of something darker and more narrative focused, so hopefully we'll find exactly what's new at the show.
Read on for everything else we've learned so far.
Call of Duty WW2's release date is November 3
'Call of Duty in November release window shock,' said no one ever. It could potentially slip but Activision usually lock this stuff down firmly. Disasters not withstanding, expect to be playing on that date.
Here's the Call of Duty WW2 trailer
How can I get on the Call of Duty WW2 beta?
So far the Call of Duty WW2 beta is only a promised but undated private one, available if you pre-order the game. While there's no date yet it's promised to run for at least three days on PS4 and Xbox One. If you buy the game on the PlayStation or Xbox Store then you're automatically included. Retail copies should have a code to use on your receipt.
Call of Duty WW2 is set in World War 2 now?
Forget robo-legs and jet packs, this is 'boots on the ground,' old school COD. From the classic ping of the M1-Garand, to Grease Guns and trenches. So far we've seen the Normandy beach landings and an assault through Hürtgen Forest. The 1943-44 window seems to focus on the European Assault with mention of Paris and Aachen in Germany. It sounds a lot like this Call of Duty will be about ending the war. I guess that means no sequel then.
What's the Call of Duty WW2 campaign and who are the main characters?
The campaign mainly follows the 1st Airborne Infantry, in particular two soldiers called Red Daniels and Zussman, from the D-day landings, through France and all the way into Germany. One other playable character, a French Resistance woman called Rousseau, has also been named. However, the emphasis seems to about sticking with Daniels and Zussman, and using other characters for occasional pacing. There will also be some prominant non-playable characters too with concept art showing an SS officer, a child, and mention from Sledgehammer of “a German family and two sisters, Crowley, a British officer, and an African-American officer from another regiment.”
Sledgehammer's Michael Condrey also mentioned a few gameplay changes. For example, there won't be unlimited sprint this time, which makes sense from a Second World War perspective. It's also confirmed that you'll get things like health and ammo thrown to you from squad mates - no hiding behind a wall to heal this time.
How has Call of Duty WW2's multiplayer mode changed?
Big changes are obviously on the way for Call of Duty WW2 as it leaves behind space war for muddy trenches. Don't expect any boost jumps or tech this time, instead the phrase Sledgehammer keep repeating is 'boots on the ground'.
Instead of the gadgets there's talk of "strategic, grounded fast action" and "really unique map designs". There are some classic gun names being thrown around as well too, like the Garand, SMG-44, Thompson and 'Grease Gun,' as well as mention of shotguns and LMGs.
There's also a new mode called War, which is promising an asymmetric, narrative-based multiplayer mode built around different scenarios. Sledgehammer is describing those as “a series of objective-driven conflicts” and overall it sounds a lot like Battlefield 1’s Operations and Frontlines modes.
There's also the reveal that create-a-class is no more. Instead we'll be getting 'Divisions' a more class based approach to character creation. According to Sledgehammer's Michael Condrey, the options will be drawn from "five iconic World War 2 divisions each with specific basic combat training, division training and weapon skills."
But Call of Duty WW2 has zombies, yeah?
Call of Duty's new zombie mode is being very coyly teased and sounds like it might be something quite new. Word from Sledgehammer is that it will be a “smallish squad co-op experience” that's both an “adrenaline filled, dark new mode” and a "horrifying experience." It sounds like it might be more of a story-based thing this time as well, with a description that says it's the "story of the Third Reich's desperate attempt to create an army in the final stages of the war."
What is Call of Duty WW2's Headquarters social space?
It's defintely not the tower from Destiny, okay? Got that? It's just a place you can hang out with a bunch of people when you're not fighting to show off your gear and achievements...
It's described as an “off the frontlines space” by Sledgehammer, functioning as “both a social and activity driven space that really showcases and celebrates your achievements and your personality.” There even seems to be a hint that things like prestiging will now be rewarded with some sort of medal giving ceremony in front of other players.