Caesar IV - hands-on

Unlike many other city-builder games, buildings that offer vital services do not have a "radius of effect", but instead need to be accessible via roads that must be built between them and your citizenry.

We could actually follow individual citizens as they traveled to and fro in their daily lives from place to place. Besides roads, aqueducts must also be built to settlements and bath houses to provide clean water. Building a bath house in the middle of nowhere with no access did us little good, and in the cramped confines of the traditional Roman city such planning mistakes were a tragedy.

Unfortunately, the central mechanic of this (and any) city-builder - setting down roads and buildings - was difficult at best. The finicky nature of connecting buildings to roads and aqueducts to reservoirs felt imprecise and bogged down the gameplay. Since everything is "on the clock" because of the real-time nature of the game, it became vital to pause repeatedly in order to plan and build nearly anything because of the sloppy controls.