This is a weird Burnout. It%26rsquo;s like Burnout: Year Zero, or Burnout Returns, a kind of re-imagining of the series that ignores the more recent developments. Lots of the innovations introduced in 2005%26rsquo;s Burnout: Revenge have been dumped, modes have been dropped, and features last seen in Burnout 2 have been brought back in as replacements. So what we were expecting to be a half-assed rehash of recycled tracks is, in fact, a right awesome Burnout game - and the perfect end to the game%26rsquo;s career on PS2.
The first big reintroduction is the Burnout Chain. This was everyone%26rsquo;s favorite thing about Burnout 2, and has you powering up your boost gauge, setting it off, then driving like a Hollywood celebrity on a cocktail of prescription medication and alcohol into oncoming traffic to try and fill up the gauge again before it runs out. Manage that and you have a Burnout x1. Do it again for a x2. Keep doing it for one of the coolest features in driving games, and one that lifts Burnout above all of its competitors. You have to wonder why this feature hasn%26rsquo;t been in Burnout for the last few years.