Google+

Bravely Default review

Great
AT A GLANCE
  • Classic RPG action with a tactical twist
  • A vast story full of colourful characters
  • Gloriously artistic presentation
  • Overly grindy at times
  • Certain characters are grating

Bravely Default isn't exactly a name that conjures up images of kingdoms on the edge of collapse, entire communities disappearing, and religious extremism tearing families apart. Thankfully, this is one of very few grumbles about a title that gently draws you in with a beckoning JRPG finger before asking you to gamble your sanity with an elegant twist on turn-based combat.

Yeah, that’s right; turn-based combat. If you’re not here for random encounters and chunky, strategic fisticuffs then you should turn back now--this adventure is not for you. Bravely Default is proudly hewn from the same rough stone as RPG classics like Chrono Trigger, Dragon Quest and Final Fantasy (well, before it went all Prada and skin shaders and catgirl DLC). It’s more than just shuffling traditionalism, though: there’s a rich vein of modernity that pleasingly refines an otherwise familiar experience.

Most notable is the combat system that gives us the slightly-guff name. Fights initially offer you just the blood and thunder RPG options: attacking, healing, running away. Eventually, though, you unlock the Brave and Default abilities, which are all about the risk vs reward gamble of going all out attack, or coiling up for a defensive counter strike. Choosing the Brave option allows you to stack turns, taking them all at once for a swift and brutal finish. Conversely, choosing Default will bolster your defence, skipping your attack but allowing you to make additional ones later on. Splurging your moves early will leave you open to a crushing riposte, but in practice these options offer far more tactical pizazz: familiarity with enemy patterns lets you brace during the big attacks or unleash hell during an opening. It’s simple and brilliant--immediately easy to understand, but still open to pace-altering tinkering and artful exploitation.

And, as Bravely Default progresses and fights get sterner, you’ll find yourself staggering attacks to make increasingly calculated use of your party members. Better yet, it’s so slickly done that this rarely feels laborious; random encounters might occasionally draw a weary sigh--and if necessary, they can be turned off completely--but multiplying your attacks lets you slap down low-level enemies with a satisfying wallop.

Bravely Default also drip-feeds you a massive selection of 24 character classes--unglamorously called jobs--which are unlocked by defeating the deliciously evil bosses. Jobs range from standard fantasy fare such as knights and thieves to more surprising stuff like the merchant--a class that adds further tactical riches by letting you squander in-game currency in exchange for offensive oomph, all while wearing a snazzy top hat. There’s a rewarding feeling of having earned each class, and the option to mix and match skills allows for endless tinkering and pleasingly unpredictable results.

The superficial nature of some jobs meant that I still found myself falling back into more comfortable RPG archetypes--particularly when staring down the biggest bosses--but if you ever wondered what happens when you mix pirate and ninja, Bravely Default has you covered. This emphasis on variety also extends to the characters. Their may only be four playable heroes, but they’re supported by an eccentric cast that includes bumbling kings, avaricious businessmen and lecherous, thigh-rubbing sages. Better yet, compared to monosyllabic alternatives like Fire Emblem: Awakening, the amusing, fully-voiced cut scenes add meat to the game’s already endearing bones.

Even bosses you despatch with murderous efficiency are well established enough to be convincing and memorable. It’s a typically overblown story of staggering vastness--don’t expect quest items to be retrieved without at least some grind--but the appeal of Bravely Default often comes from the quieter moments. A particularly unflinching opening sees hero Tiz lose everything when his village is consumed, but it’s the final seconds with his brother that hit you with the feels. The roguish Ringabel--no, not the guy from The Wire--fulfills three JRPG tropes in one as a womanising amnesiac who provides comedic relief, but he’s a necessary foil to the doom-tinged backstory. The only misstep comes with heroine Agnes: the vestel keeper of the game’s magical crystals is rather too much of a ‘whine aficionado’.

The weight that comes from these characters is well supported by some unusually lavish presentation. The world looks meticulously hand-drawn, bristling with tiny but imaginative details. You’re drawn in by cracked mortar and cats reclining on walls, before the camera pulls back to reveal gently twinkling seas, lazy clouds, and cities filled with tumbling, enticing buildings--it’s a world that comes alive through scale and detail. If it’s not the most technically impressive 3DS game, it’s certainly one of the most artistic, and the swirling, varied score stays inside your head for hours after you’ve stopped playing.

Add to this some cunning use of StreetPass that lets you turn friends into labourers in order to rebuild Tiz’s village, and this feels like the very definition of a modern JRPG: pushing to try new things but openly informed by the venerable titles that came before it. Unlike those, Bravely Default perhaps isn’t a game that’ll we’ll be talking about in 15 years, but there’s enough invention, charm and depth here to prove that--on the 3DS at least--the genre doesn’t need the Phoenix Down just yet.

More Info

Release date: Feb 07 2014 - 3DS (US)
Dec 06 2013 - 3DS (UK)
Available Platforms: 3DS
Genre: Role Playing
Published by: Square Enix
Developed by: Silicon Studio
ESRB Rating:
Teen: Fantasy Violence, Use of Alcohol, Mild Suggestive Themes, Mild Blood

Bravely Default is ambitious without being unconventional: an effective, engaging addition to a genre often hamstrung by tradition.

Topics

review

48 comments

  • Redeater - January 29, 2014 12:26 a.m.

    Square: Outsources classic FF clone for a fraction of the price of a normal FF game to almost universal praise and (probably) highly profitable sales. Square Exec: "We've lost another 100 million this year people. What are we doing wrong?? Let's make a fourth FF13 game and focus on Snow. People like him right?? Here's 200 million, get started."
  • BladedFalcon - January 29, 2014 1:32 a.m.

    Pretty much, you summed up the main problem with Square rather perfectly. But playing the demo is enough to know that this isn't really a clone of a Final Fantasy game. It's certainly a pastiche from a lot of RPGs including some FF elements, but it plays and looks and feels significantly different from most FF games.
  • BladedFalcon - January 28, 2014 10:37 p.m.

    ...Holy crap, I've just started playing the demo today, I now completely get why other people here have gotten so hooked. This game is fucking fantastic. Say guys, anyone here that I don't have their Friend Code yet, would you guys be interested in sharing them for this game once we can actually play it? XD
  • Doctalen - January 29, 2014 6:37 a.m.

    I hope everyone on my FC list gets this. 100 villagers right off the bat will be amazing >:D Still a good idea to get something going like a Gamesradar google doc for FC and games.
  • BladedFalcon - January 29, 2014 8:58 a.m.

    Well, I'm too lazy to do something like that, but if someone else wants to do it, that'd be fantastic XD And yeah, I'm really gonna depend on you guys XD seeing as the other way to get villagers is trough streetpass... And yeah, suffice to say that living in a small town of Mexico isn't the most likely place to walk past other people with sleeping 3DSs XD
  • supergiraffe - January 28, 2014 4:44 p.m.

    I'm excited for the game, unfortunately it's come at a time when I'm a little low on funds. Hopefully I'll remember this exists when I hae the cash.
  • Doctalen - January 25, 2014 10:21 a.m.

    Well with this review and the article explaining why I should play the demo I am certainly intrigued. I'll be downloading the demo now. But if someone manages to see this comment before 02/07/14, how's the story as a whole? From what I read on this site is a mix of cliche but well down characters. That's really the final selling point for me since the combat seems fun and I've been looking for a turn based game for a while.
  • Vonter - January 10, 2014 10:52 a.m.

    Has anyone beat the turtle? How can I attack him if he reflects magic? [Physical attacks are useless]
  • rashtaki - January 10, 2014 12:02 p.m.

    Level Black Mage. Default on Reflects and then Brave as many Water when it goes away.
  • Vonter - January 10, 2014 6:56 p.m.

    Thanks. :D I can be such a noob in these types of games.
  • Fenriff - January 10, 2014 7:40 p.m.

    You can also cast poison on him which works ridiculously well.
  • Doctor_Pancakes - January 9, 2014 3:38 p.m.

    Wow yalls comment section sucks Lol, should invest in an edit and delete feature like the rest of the internet since 2004.
  • F4G1TR0N - January 9, 2014 9:58 a.m.

    I've put 10 hours into the demo, I would continue to play, but there is nothing left to unlock! Definitely check it out guys, you get bonuses for the main game by playing the demo. Also the street pass function carries over from the demo to the main game.
  • occasionalgoldfish - January 9, 2014 9:03 a.m.

    It feels so strange to have got this for Christmas and seeing reviews just coming out. I'm not trying to rub it in or anything, it's just we usually get games from Japan later than everyone else here in Europe.
  • GR_RyanTaljonick - January 9, 2014 9:45 a.m.

    We don't even get it in NA until February :(
  • occasionalgoldfish - January 10, 2014 9:12 a.m.

    Sorry dude. :(
  • wadesmit - January 28, 2014 11:08 p.m.

    Man, that's harsh. Even here, in the wild lands of Africa, we have Bravely Default.
  • universaltofu - January 8, 2014 9:29 p.m.

    Pre-ordered this one last month, just one more till it comes out, Seems like the demo is more than I thought it was.
  • JMarsella09 - January 8, 2014 8:48 p.m.

    As a huge fan of old school RPGs, I am most defiantly getting this.
  • GamesRadarCollanderCooper - January 8, 2014 4:30 p.m.

    Already preordered the limited edition

Showing 1-20 of 48 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.