Baten Kaitos Origins

  • Robust battle system
  • Engaging characters and storyline
  • Art direction is as good as the original's
  • Music not as good as the original's
  • Dungeon puzzles can be aggravating
  • Recycled areas and backgrounds

With the last exciting titles for the dying GameCube now being transported to Wii (Super Paper Mario, The Legend of Zelda: Twilight Princess), Nintendo seems to be forcing their fans to consider just one option: buy a new console. These days, there just aren't that many games for GameCube-owning Nintendoholics to look forward to. Except one - Baten Kaitos Origins, an RPG sequel that plays its cards right by not only delighting fans of the first quest, but also welcoming newcomers with its robust battle system and original story that anyone can enjoy.

The original Baten Kaitos was a good game that could hold its own. The hit-or-miss factor for many was its card-based battle mechanics. Baten Kaitos Origins simplifies that system, making fights go faster and letting you have a lot more fun with them. Unlike the original, all three characters have the same card deck once you enter battles. While this might not seem important, it makes a world of difference with how quickly and strategically battles flow. They now have a "replay" option too, which basically enables combos if timed and planned out well enough. We expected a grown-up battle system, but instead got a simpler, yet more rapid and intense, rehash of the original's combat structure. It works fantastically, and it's definitely the best thing going for Origins.

More Info

Release date: Sep 26 2006 - GameCube (US)
Available Platforms: GameCube
Genre: Role Playing
Published by: Namco Bandai
Developed by: Monolith Software
Franchise: Baten Kaitos
ESRB Rating:
Teen: Fantasy Violence, Language, Use of Alcohol, Mild Suggestive Themes
PEGI Rating:

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