And Yet It Moves

  • Turns the platforming genre upside down
  • Intriguing and original art style
  • Hilarious enemies
  • Quite short
  • Can prove frustrating
  • Inventive graphics are still low-rent

There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two, using torn-up paper and some serious fiddling with physics. At first glance it looks like a simple platformer, albeit one that’s been ripped out of that stack of magazines your granddad used to keep in the shed. Your character runs and jumps across the captivating scenery looking out for checkpoints. The twist? You have to rotate the world to get to them. (Twist. Oh, forget it.)

Hitting left or right turns the level 90 degrees that way, and you can even rotate it when your character is in mid air, guiding his fall. For instance, if your character is trapped in front of a giant block of rock, keep rotating the screen and the steep sides will become flat plains for him to walk on. Need to get to something on the ceiling? Keep turning the screen until you fall onto it. New elements are introduced all the time too, so there’s a new discovery on every level. Bouncy bamboo sticks are scattered about that you have to use as springboards to leap to higher ground, or there are flames you can use to burn through obstacles.

It sounds complicated, and the sort of puzzle platformer that could have you strangling yourself with a spare USB cable, but the checkpoints are plentiful. It means the ‘punishment’ for dying and having to retrace your steps is minimal, so you can afford to experiment to solve problems. The main dangers are falling too far, things falling on you, and the cast of weird and wonderful foes that skulk about this papery world.

The enemy presence is minimal but memorable: long-tongued lizards, rock-chucking primates and a devil hamster. Getting rid of them is all about using the environment cleverly; feeding a surly chimpanzee a banana or a distracting a giant carnivorous plant with a juicy bug. Sometimes these enemies are actually essential to your progress, like the demon hamster that chases you at a worrying speed but can also smash through rock barriers that lie in your path. As wall removal solutions go, a giant horned rodent has to be one of the best ever.

Consisting of 17 levels across three chapters, this is a short game, but it does come with extras. Finishing a section opens it up for competition mode where you can download other player’s times in ghost form, and upload your speed runs to the leaderboard. There are achievements too, to keep silverware fans hooked. Even with these extras it’s more of a gaming snack than a main meal, but as snacks go, consider this gold-encrusted caviar. And at the measly price, that has to be worth checking out.

Apr 28, 2009

More Info

Release date: Aug 23 2010 - Wii
Feb 27 2009 - PC (US)
Aug 27 2010 - Wii
Feb 27 2009 - PC (UK)
Available Platforms: Wii, PC
Genre: Action
Published by: Broken Rules
Developed by: Broken Rules
ESRB Rating:
Everyone: Mild Violence
PEGI Rating:

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  • BrokenRules - May 15, 2009 1:29 p.m.

    And Yet It Moves Demo Competition: Win a Free Full Version! You probably already know that And Yet It Moves is a platformer and a puzzle game but did you also know that it’s a racing game? From this Friday, May 15th, we will host a competition in Between the Leaves, the third Level of the Demo. This race will end at Friday, May 22nd and the 5 fastest player will win a free full version of And Yet It Moves. You can take part in this game when you have the demo which you can download from our site: For more information go to Have fun competing and may the fastest win! Greets Broken Rules PS: Spread the word and tell all your friends as well ;)
  • Armyofnone - April 30, 2009 6:52 a.m.

    "Good, I love indie games :D" What he said. Only more so.
  • JohnnyMaverik - April 30, 2009 4:41 a.m.

    Sounds kool, might look into it, not too into short games thou, time trails r all well and good but they get tiresome after a while especially cuz there is always who can do the insane (im thinking elasto mania as a pointer) in these kinds of games so ur avarage gamer will never be the "best", which is a shallow reason to find time trials boring ill admit, but hey, thats just how i feel...
  • real4xor - August 11, 2009 7:29 p.m.

    Even though the first few levels look like normal papercut thingies. When you advance quite a way in the game, everything is going to look like a really big acid trip. oh, and this isn`t much of a short game... even if it looks that way.
  • Mavarious - April 30, 2009 9:48 p.m.

    I've played 2 or 3 flash games over the past couple of years that are like exactly the same as this minus paper graphics.
  • - April 30, 2009 2:49 a.m.

    Good, I love indie games :D