7 things we want from Dead Space 2

Why Isaac's second scarefest needs more memorable enemies and loads of hoverboot bits

Dead Space’s opening level is hella scary. All about building up a sense of foreboding dread, it’s a good ten or so minutes into the game before we encountered our first baddie. Sadly, the rest of the game – save for being tracked by the Hunter – simply wasn’t as frightening, preferring instead to focus on action. For the next game, we’d like a few more quite sections where the sense of dread comes from worrying about the vent down the corridor that might have some horrible beastie in it, rather than a giant monster running at us.

Above: Be honest, we just made you shit your little pants, didn't we?

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