Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Crimson Desert
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
  1. Games

With its new demo, the "Hollow Knight meets Kirby" Metroidvania from former AAA devs has officially become one of my most-wanted 2024 releases

Features
By Austin Wood published 27 January 2024

Hands-on with an extended demo for Biomorph, which is finally out this year

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Biomorph Metroidvania
(Image credit: Lucid Dreams Studios)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Upcoming Metroidvania Biomorph caught my eye almost a year ago with, as developer Lucid Dreams Studio put it, a "Hollow Knight meets Kirby" monster mash formula. I was pretty into the game after trying its short, 10-minute Steam demo (still playable right now). After playing its greatly extended demo (coming soon in the February Steam Next Fest), I am very into it. I feel like I've got a much better handle of the scope and feel of the game, and thanks to this demo as well as a chat with Lucid Dreams CEO Maxime Grégoire – who's been in games for over 10 years, mostly at Eidos Montreal, and formed this studio with former Far Cry dev Francis Lapierre – I'm extremely eager to play the whole thing on PC (or Switch) later this year. 

The right kind of game  

Biomorph Metroidvania

(Image credit: Lucid Dreams Studios)

Biomorph is a side-scrolling action game where you play as a fierce yet cute Lombax-looking critter named Harlo, joined by two talking, floating gauntlets that are both weapons and pals. Harlo feels good to control thanks to an intuitive jump arc, a smooth dash where you liquefy yourself to slide under attacks and enemies, and – even among the limited demo selection – some punchy melee and ranged weapons that allow for surprisingly in-depth combos and juggling. The new demo's final boss is miles ahead of the previous one, and after beating it following three close deaths, I was gutted to see the "thanks for playing" screen come up simply because I wanted to hit more stuff.  

One thing I found fascinating – because I absolutely cannot help myself when it comes to this stuff – is that Lucid Dreams has deliberately moved away from the Soulslike label compared to Biomorph's earlier marketing. Why? Grégoire says the team didn't want to set anyone up for disappointment. 

Article continues below

"In Soulslike titles, a really, really huge part of the game is based on the difficulty," he says. "And something that we didn't want to do is for the game to be super difficult. There's some extra content that will be harder, like some platforming parts that, well, you need to be good. And that's fine. But it's extra content. We still wanted to create a game that can be played and completed by somebody that, of course, has played games before, but is not like a super expert. At first, when we were doing some play tests, the game was just too hard. And we're like, do we really want to do that? We've seen reviews about other Metroidvanias that came out the past few years, and most of the time, people are just, I don't know, there's people tired of playing, you know? I just want to have some fun, be able to play and complete the game that I bought. 

"So we think, well, if we call it a Soulslike game and we do not offer a Soulslike experience, we could piss off some people. And we don't want that. We just want people to at least know what they want. Not that the game is not hard, the extra bosses will be harder, but the main path will be doable. And this is not the case for most of the Soulslike games out there; it's the full experience that is hard." 

Putting the morph in Biomorph

Biomorph Metroidvania

(Image credit: Lucid Dreams Studios)

The real killer app with Biomorph is that Harlo can turn into – that is, biomorph into – a wide variety of creatures, assuming their physical form and replicating their attacks and movements. Need to break a thick wall? Copy a big, strong golem. Can't reach a ledge? Maybe turn into something with wings. Where many UI and gameplay elements are leaning on Hollow Knight, this is where the Kirby DNA comes through in a cool way – but Grégoire says we can actually thank another Nintendo classic for the initial idea. 

"When we completed our first game, Legends of Ethernal, we did it as a team of three people," he explains. "It was a work of love to ship that game. And it was action-adventure, so we had all the technology to build another game. And I was playing Super Mario Odyssey at the time, because it came out when we started thinking about the second project for the company. And I was like, well, that's pretty neat. I like, when I throw my hat, I have the skill set of the creatures. So we thought, why don't we do a prototype based on that? And we did, and it was pretty fun. It was great to be able to have different moves. So we said hey, let's push that further and create a game based on that. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"There are so many Metroidvanias out there that we didn't want to release a game that was only a twist on the lore. There are many where it's always the same mechanic but some are sci-fi, some talk about different aspects, but there's not much new mechanically. So we thought that by adding that biomorph mechanic, we actually add something that is quite different. It's a player fantasy sometimes, that you get to play as creatures that you killed. So this is how the idea came to be. Initially, it was really Mario Odyssey." 

Biomorph Metroidvania

(Image credit: Lucid Dreams Studios)

There are about 15 different creature forms (or so the UI in my demo implied), and while you're initially limited to copying nearby corpses, by using the same forms repeatedly you can permanently unlock them and assign a few of them to your loadout. This works just like your weapons, abilities, and equipment (think Hollow Knight charms), which all have limited slots that can be reallocated at save points. I didn't realize this at all in the first demo, and the combat and exploration implications of having the monster forms of my choice on tap are making my head spin. It's a huge addition to the Metroidvania genre's search-action formula. It's not just me, either; Grégoire says that balancing for all the creature forms, and finding the literal balance of vanilla Harlo and biomorphed play time, was difficult. 

"Right now, even the demo that you have, a main issue that we had was the balance. We're still working on that, but it was the balance between the weapon that you have as the player and the weapon that you have as the creatures. I did a system that is more reminiscent of Ender Lilies. [For example,] the weapon that you have, the gun, was overpowered. Somebody could kill the boss because you always add infinite charge, so somebody could get on the wall and just shoot. So we needed to be wise about how we handled that. And there were some creatures that can throw a boomerang, or something like that, which is a little bit like the gun because it can deal multiple hits if there are multiple creatures in this path. 

"We needed to be wise about that. So by putting some charge on the weapon of the main character, it helps to create a better balance in that time that you spend as the monster and the time that you spend as the main character. This is what we really wanted, people to be able to play between the two." 

Cherries on top 

Biomorph Metroidvania

(Image credit: Lucid Dreams Studios)

The central copycat mechanic also feeds back into that classic Metroidvania exploration and progression in another interesting way. When you absorb a creature's abilities, that specific creature – not every member of the species – will grow stronger over time, to the point that it will have new attacks and abilities when you encounter it while backtracking later into the game. This adds a small cost to using your alternate forms, and in theory, it makes for a more dynamic difficulty curve. 

"We really wanted to have some increase of difficulty, and at the same time, it's up to the player to do it or not," Grégoire adds. "You need to biomorph a creature a certain amount of times to add it to what we call the arsenal, where you can transform back at will. But when you biomorph more creatures, you can unlock a new level for that creature so it gets stronger on your side. You have a stronger version when you are that creature. But if you don't like it, you can choose not to biomorph more of these creatures. So you can choose which one you want to maximize, and which one you want to say, 'oh, I don't really like that specific creature, I don't want to maximize it because I'll be coming back here later and it would just be harder for me.' So it's really a choice that we wanted to give to the player." 

Another element I didn't get a great feel for in the demo, and which I wouldn't expect to see in a Metroidvania like this, is Biomorph's Animal Crossing-lite settlement system. You collect and unlock blueprints for buildings to plop down in the game's central city, and beyond improving upgrade facilities like merchants and blacksmiths, there's an element of cosmetic customization to this too. It's not a super in-depth city builder, but it's more than a passing distraction. Grégoire compares it to Spiritfarer, and while it's "not a feature that would be used super hardcore," he says there's enough room for you to "choose how you want the city to look, a little bit more like in a game like Animal Crossing." It's yet another interesting layer to a Metroidvania that's ended up being much more involved and intriguing than I initially expected, and another reason I'll be near the front of the line when Biomorph releases later this year. 

Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Latest in Games
Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
Games Capcom threatens another banger after Resident Evil Requiem, Monster Hunter Stories 3, and Pragmata: "We're not done"
 
 
Atsu sheathes her sword in Ghost of Yotei
Open World Games Ghost of Yotei star says Sucker Punch is "bold" to "leave behind safety and comfort" to tell new stories
 
 
The title character on the box art for Buck Bumble
Third Person Shooters Reconstituted Star Fox studio is seemingly teasing a Buck Bumble revival
 
 
An orc from World of Warcraft roars at the screen
World of Warcraft Blizzard lawsuit kills huge private World of Warcraft server as a cease and desist ends another
 
 
Hades scratches his chin in Kingdom Hearts 3
Kingdom Hearts Starving Kingdom Hearts 4 hopefuls lap up tiny breadcrumbs from actor James Woods: "I can't comment, but I wish I could"
 
 
Final Fantasy 14
Final Fantasy Square Enix slaps Final Fantasy 14 content creator with lawsuit over alleged harassment
 
 
Latest in Features
A crop of the Windrose key art showing two pirates in front of a montage of ships, posing with guns
Survival Games Windrose is a pretty good karaoke cover of Assassin's Creed: Black Flag with a survival twist
 
 
Mouse: P.I. For Hire screenshot featuring an enemy melting down to their skeleton
FPS Games Mouse: P.I. For Hire is great for a couple hours, fine for several more, and then a long exhausting exercise
 
 
Tomodachi Living The Dream
Simulation Games I love Tomodachi Life: Living the Dream, but having no Switch 2 version is a mistake
 
 
A man on a red motorbike during one of the best sci-fi movies ever made, Akira.
Anime Movies As Akira heads back to the big screen, the anime masterpiece hasn't lost any impact almost 40 years later
 
 
The Big Preview frame for Star Wars: Galactic Racer, showing space ships flying through a white space
Racing Games Star Wars: Galactic Racer – The Big Preview
 
 
Heroes of Might and Magic: Olden Era key art showing a knight charging across a field, with a dragon swooping in the distance
Strategy Games Heroes of Might and Magic: Olden Era is leveraging player feedback to deliver the strategy RPG I've longed for since 2005
 
 
LATEST ARTICLES
  1. Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
    1
    Capcom threatens another banger after Resident Evil Requiem, Monster Hunter Stories 3, and Pragmata: "We're not done"
  2. 2
    Ghost of Yotei star says Sucker Punch is "bold" to "leave behind safety and comfort" to tell new stories
  3. 3
    Reconstituted Star Fox studio is seemingly teasing a Buck Bumble revival
  4. 4
    Blizzard lawsuit kills huge private World of Warcraft server as a cease and desist ends another
  5. 5
    Meet the dev who quit Rockstar Games during GTA 6 fever to make a single-player MMO-like

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...