Wii Vitality Sensor is powered by your "relax fluid". Only slightly less horrible than it sounds

But whether opiate, the squandered fuel of a new generation, or something else entirely,relax fluid is what's going to be powering the games you play with the Wii Vitality Sensor. Assuming you'll play any. Which you probably won't after reading the rest of this.


Above: Relax fluid. This guy is full of it. Positively dripping with it

The rating used by the VS to quantifiably guage a person's relaxation rate is, rather unfortunately, dubbed "relax fluid", and can be used in a manner similar to Nintendo's brain age rating to compare yourself to others. So soon whole families will be able tocompetetively evaluate their fluids in a safe, fun and educationalenvironment.The scripts for the TV ads are going to be incredible.

As for games? So far, we have this:

YEEEEEAAAAAAH! Right? Yeah? No? Well how about if it does this:

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAH BWOOOOOOOOOOIIII!

Basically, a little wok/spaceship/jellyfish has to navigate a bunch of curvy tunnels (possiblyfull ofrelax fluid) without hitting the sides. You use the Wii remote to angle his path, and THE ALMIGHTY POWER OF YOUR VERY LIFE-BREATH to make his hat rise and fall. Breathing in means up, breathing out means down. For some reason. Apparently the curves of the tunnelsare rendered to encourage a relaxed breathing pattern. It mightsimply promote what practitioners of basic meditation have been doing for thousands of years for free, but hey, it has rudimentary visual feedback, so bargain, right?

Thanks Nintendo. Oh how we hope our suspicions of this thing's quiet cancellation are wrong.

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.