Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Best Netflix Movies
  • Movie Release Dates
  • Best movies on Disney Plus
  • Best Netflix Shows
  1. Games

What gaming's lack of human stars says about its lack of humanity

Features
By Nathan Ditum published 4 March 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up for the Total Film Newsletter

Bringing all the latest movie news, features, and reviews to your inbox


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

This piece is about games and stars - or rather, about games and their lack of stars, in the Hollywood sense. Games arguably have their own version - celebrities, performers and notables - but none, I will argue with devastating eloquence and reference to European intellectuals for added gravitas, who function in the same way as stars of the screen, those luminary bodies who give a meaning and a humanity to their work which extends beyond the fiction and connects it to us, and us to them.

But let’s begin with a bit of telly.

Very few things will give you as accurate a read on how the sluggish mass consciousness of Western culture views a particular object as an episode of formulaic network television. Recently Law & Order: Special Victims Unit, which has a tradition of taking on stories inspired by the headlines, did an episode about games, GamerGate, women developers and harassment.

Article continues below

The show is concise, tabloidy, middle-aged and mainstream. Ideas pushed through the intellectual mesh of Law & Order typically end up pureed into a special kind of stupid, and this was no different. The general consensus was that everybody lost - the developers whose stories were trivialised for pacy drama, the community who were once again subjected to a tedious ‘can they tell the difference between reality and a game?’ non-controversy, and everyone watching for having the basic language of games clumsily explained by Ice-T every few minutes.

Whatever your stance on the events that inspired the episode, one thing illustrated with an alarming clarity is that while games are now a bigger business than movies, books and music, wider perceptions of the medium remain distant and dated. This episode - its Call Of Duty surrogate Kill Or Be Slaughtered, its Amazonian Warriors, harrassed women and deluded rapists - is, crudely and imperfectly but with a central gut-punch of truth, a snapshot of what they think of us.

What I took away from this is that, yes, the snapshot is bad. Perhaps rightfully so. But more troubling and interesting is why it’s only a snapshot. Why don’t games have the kind of perpetual presence of other entertainment media? And at least part of the answer is the lack of stars - the lack of people - in games.

Independent producers, like Carl Leammle, who went on to found Universal Studios, grasped more fully the romantic possibilities of stars. Leammle tempted Florence Lawrence away from her contract with the Motion Picture Patents Company and took her on a tour of America, planting reports in the local press announcing her death, and taking out advertisments the next day denouncing the reports as the malicious work of the jilted Company.

Sign up for the Total Film Newsletter

Bringing all the latest movie news, features, and reviews to your inbox

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

That’s how the story goes, anyway. The truth of stars and the establishment of the studios which still dominate Hollywood is more complex, but lacks the dash and swagger of Leammle’s brass balls. The point is that stories are important, and stars are a way of telling them. When Leammle pulled his trick with the press he was constructing one of the first star images, transforming Lawrence into something more useful, seductive and compelling than a lady who sometimes pretends to be someone else.

Leammle’s trick was eventually parleyed into a thriving sub-industry within Hollywood. Studio-era stars had full-time publicists whose job it was to fix the stars’ look, hair, clothes, quotes, and even lovelife. They would write stories for gossip magazines, invent romances with other stars - the invented persona would be an exaggerated amalgam of the stars’ onscreen image built on the fragile wireframe of their real selves.

This is important for a couple of reasons. First, the experience of cinema didn’t - and doesn’t - end when the film does. Some of the meaning of film, the things we think and feel as we stare at the screen and internalise the stories and images it conveys to us, some of that meaning is transferred to the star. And the star is persistent. They still exist when the film ends. The star image, that projection of a being halfway between the small, real actor and the giant characters they charisma-inflate into existence, roams detached from both reality and fiction.

Second, it’s important because these idealised stars became a crucial point of connection and significance for audiences. They still are. Stars are mechanisms of reflection and fantasy, ways of seeing ourselves and who we might be. What makes us respond emotionally when we watch stories on a screen - what makes us feel - is that we could be them. It is - and I’m sorry if this sounds like over-sharing but I feel like a hug right now - about being human.

The reason these things in particular are important is because games don’t have them. Not having stars means the conversation stops when the game does. The publicity machine of old Hollywood is still alive today, in the not-that-altered form of gossip weeklies, the Daily Mail sidebar of shame, and Reddit threads about which celebrity is ‘a solid guy IRL’ (the answer is Keanu Reeves). For millions of people who may only watch a film or two a year, the tides of blockbuster season and the ups and downs of celebrities are part of a ticker-tape conversation that streams across all forms of traditional and social media, enabled by the function of stars. And games are locked out of this conversation.

Games, as we touched upon earlier, do have celebrities of their own. But I’d argue that all varieties fall short of the regular Hollywood model. There are voice-over artists and performance capture actors, and in the areas of development devoted to a specific kind of broadly realistic cutscene-driven storytelling some of these performers have gained a following. And why not? Nolan North and Troy Baker are celebrated and ubiquitous, and have done great work in excellent games.

But their ubiquity tells a story - they are unique cases with no framework of stardom to support them. And theirs is an insular sort of fame, limited by their shifting virtual appearances - a pixellated ceiling - to their home industry. Nobody outside games really knows these guys, and they don’t carry games into the mainstream.

Sometimes, as if to solve this problem, games feature established stars. Sometimes this is because marketing teams like having talking points and things to hang coverage on, even if that thing is an actor who came in for a couple of voice sessions and is unrecognisable in the finished game. This seems a peculiar dead-end of celebrity to me, a gimmick in the old tradition of grasping for synergy that should - surely? - exist between films and games and doesn’t really. Even when the guest-starring is roundly considered a success - I’d offer Kevin Spacey having fun in Advanced Warfare - there’s an ultimate futility to it. He won’t be back, the effect won’t be sustained. These are all one-off bumps of coverage that don’t tie games into any meaningful ongoing dialogue with outside culture.

There are other alternatives too. We celebrate developers and designers, but even the Kojimas, Miyamotos, Newells and Notches are nobodies to a broad audience. And then there are YouTubers, who, with their intense one-to-one relationship with the camera definitely do operate in the many of the same ways as traditional stars - in a kind of perpetual close-up, revealed and accessible, objects of sympathy and fantasy. But they are not stars of games, they are stars around them, who might set up second channels about make-up or collectible toys or the next thing that comes into their minds. They are not bound to games in the same way stars are to the screen - their medium is YouTube.

The point I’m driving at here is that I think it’s impossible for games to have stars, and everything they mean. Games are inherently non-human, and stars are a rarefied spectacle of humanity. I’m not even sure this is a bad thing.

That European intellectual I promised, his name is Béla Balázs. He was a Hungarian film critic who saw a special significance in the close-up. The close-up was important to meaning in the cinema because it was something that theatre couldn’t offer, an intimacy-through-technology that brought the stars into sharper focus. He described close-ups as a sort of “silent monologue” in which

“...the solitary human soul can find a tongue more candid and uninhibited than in any spoken soliloquy, for it speaks instinctively, sub-consciously. The language of the face cannot be suppressed or controlled.”

The reason I like this quote is that it emphasises the human nature of stardom. The face is endlessly readable and interpretable and mysterious. And in that way, the close-up, copied by games as part of the borrowing of the language of cinema, makes the inhumanity of games transparent. Because it’s impossible to read this quote, then think about a close-up in a game - Kevin Spacey’s dramatic turn to the camera in the Advanced Warfare trailer is my favourite - and not see that close-up as a sort of grotesque parody of humanity, a blank dead lump of pixels that can’t help but mock the sophistication of the real thing.

Why are games trying to be human, or photorealistic? A good guess is because cinema has always been there, a deceptively similar-looking medium of technology and unreality that offered a path to follow. And because games are subject to the surging ambition and egotism of technology, and photorealism - recreating people that weren’t instantly laughable - was something to shoot for. It’s only now, after 30 years, when games can make hugely sophisticated models of people that nevertheless remain, in the slow meaningful turn of the head and the plastic flex of a cheek muscle, ultimately artificial, that we should probably ask - was it worth it?

And I would answer, no. The hunt for stars is a hunt for humanity games don’t possess. And that’s fine, because games can be anything they want to be. Chasing after this particular way of expressing and connecting to things - spending all this time and effort recreating ourselves in doomed but intricate ways - is a mad waste, when games can go anywhere and show us anything. I’ve felt equally strong emotional connections to rudimentary sprites, graphical icons and jumping squares as I have to the most real unreal people games can offer. The chase is a folly. Games should cut the cord and embrace their lack of stars, and get on with defining our relationship with the universe in a thousand other ways.

Nathan Ditum
Latest in Games
GTA 6
Grand Theft Auto GTA 6 parent company Take-Two reportedly lays off its head of AI due to "shifting priorities from upper management"
 
 
A screenshot of Master Chief during one of the best Xbox Series X games, Halo Infinite
Halo Veteran Halo developer of 17 years accuses the studio of blacklisting, fraud, and "multiple harassment campaigns"
 
 
Ghost of Yotei Legends
Open World Games Ghost of Yotei Legends' Raid won't launch with matchmaking, despite it being impossible to beat without a 4-player party
 
 
Key art showing cliff with sword and shield in hand with supporting characters behind him and a lush world filled with ancient ruins behind him
Open World Games Crimson Desert expands private storage up to 1000 slots, just as fans were struggling to juggle all their bugs and rocks
 
 
Best Space Games
Survival Games No Man's Sky player creates stunning underwater city reminiscent of BioShock's own Rapture
 
 
Stealth operative sneaks up behind unsuspecting victim
Stealth Games Indie dev sees Ubisoft fail to bring back Splinter Cell for 13 years, says fine, I'll do it myself
 
 
Latest in Features
Warhammer 40K Kravek Morne model facing off against other heroes
Tabletop Gaming Warhammer 40K Eye of Terror reminds me of something the game has been missing for years
 
 
Blighted key art featuring a monstrous creature on the ground in the background
Action RPGs Blighted, the cannibal Soulslike Metroidvania action RPG, is a lot to swallow
 
 
Animal Crossing characters look up at the moon
Animal Crossing Animal Crossing helped me process grief, and I'm not alone: "Visiting her island has brought me a lot of peace"
 
 
The Boys season 5
Superhero Shows The Boys season 5: 5 things to remember ahead of the final season
 
 
Johnny Pemberton as Doug in Mermaid
Comedy Movies Fallout star's new mermaid horror-comedy with 100% Rotten Tomatoes score is an eerie, endearing must-watch
 
 
KOORUI GN02 monitor with Overwatch 2 main menu on screen
Peripherals Can a VPN let you play region-locked games?
 
 
LATEST ARTICLES
  1. Photo of the glowing RGB lighting of the Mario and Luigi Turtle Beach Rematch Wireless Switch 2 controller.
    1
    I'm an RGB defender, and this Mario and Luigi Switch 2 controller is prime reason why
  2. 2
    If you love Wingspan or Planet Zoo, take note of this must-have board game
  3. 3
    GTA 6 parent company Take-Two reportedly lays off its AI-focused staff: "Shifting priorities from upper management have impacted my team"
  4. 4
    Shadow Lord is "a whole 'nother level of character depth" for Sam Witwer's Maul "where you get to go into his mental psyche"
  5. 5
    Veteran Halo developer of 17 years accuses the studio of blacklisting, fraud, and "multiple harassment campaigns"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...