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The rest of the game is split down one line or the other. The dungeons are completely action-based. These side-scrolling catacombs are filled with monsters that you can choose freely to engage or avoid, and lots of hidden platforms with secret treasures to discover. If there's a complaint to be made, particularly as this is a portable game and distraction is a very real problem, they can get almost too long and confusing to want to deal with. There's an auto-mapping feature, fortunately, which smoothes this over.
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