Silent Hill f
Latest about Silent Hill f

I've waited 13 years to be excited about Silent Hill again, and Silent Hill f has me hopeful for the series' future
By Oscar Taylor-Kent published
Opinion Opinion | The new era of Silent Hill is looking strong already

Silent Hill f's combat is about feeling on edge: "You need to know how close your candle is to going out to really have it feel tense"
By Oscar Taylor-Kent published
Features Feature | "A lot of people say they really enjoy being scared by horror games," says Silent Hill f's director: "I think sometimes what they mean is they enjoy the tension"

Silent Hill has been terrifying me for over 25 years, so here's my beginner's guide for the series ahead of Silent Hill f
By Oscar Taylor-Kent published
Guide Here's how to get started with Silent Hill ahead of the release of Silent Hill f

Konami says Silent Hill f is more combat focused because young players like challenging action games, and with Soulslike fatigue seeping into my bones, I really don't like the sound of that
By Jordan Gerblick published
news Nooooooo

Silent Hill f's writer views the series as a "pie crust" that hides "its true colors beneath a layer of horror and fog," and I say let him cook
By Oscar Taylor-Kent published
Interview Interview | "Players will take that pie and take a bite out of it": Silent Hill f's developers explain what Silent Hill means to each of them personally

I'm already obsessed with Silent Hill f after 5 hours thanks to its incredible story and atmosphere, but I'm anxious about the parry-heavy combat
By Oscar Taylor-Kent published
Hands-on Hands-on | After playing the first five hours of Silent Hill f, this fresh take on the series is incredibly confident and self-assured for good reason, though its combat can feel overengineered

Silent Hill f writer says the upcoming horror game blends supernatural and psychological horror the same way "salad dressing" combines herbs and oil, and I don't know if I'm getting hungry or scared
By Ashley Bardhan published
News But is it dairy-free?

Setting Silent Hill f in Japan is the smartest move Konami has made for the survival horror series since The Room moved out in 2004
By Jasmine Gould-Wilson published
Opinion Opinion | Silent Hill games have never been about a place, but about a feeling

Silent Hill f game director says "it was absolutely critical" for the game set in Japan to not simply "copy" previous titles – it had to "really understand" that horror atmosphere
By Scott McCrae published
News The game was born from "a desire to create a Silent Hill with 100% essence of Japanese-style horror"
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