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Obsidian's Fallout: New Vegas probably has one of the lowest NPC unemployment rates among all RPGs, gaming scientist finds, but yeah, it still "sucks s***" to live there
By Issy van der Velde published
new A job doesn't necessarily mean happiness

Haunted Chocolatier: Everything we know about the Stardew Valley creator's next game
By Heather Wald last updated
Guide 2D pixel adventure Haunted Chocolatier is still at large in 2025, but there's plenty to sate your sweet tooth here in the meantime

Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data
By Issy van der Velde published
news The best ideas come from the heart

CD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit
By Issy van der Velde published
news Your time is limited, spend it wisely

Vampire: The Masquerade – Bloodlines 2 is not the faithful sequel I'd hoped to see, but maybe that's a bigger marker of progress than it seems
By Jasmine Gould-Wilson published
Opinion | I've come through the disappointment and emerged newly hopeful – for my own sanity

The Blood of Dawnwalker "isn’t that big" because its small team with Witcher 3 vets would rather prioritize "layers" and "didn't want to make an open world for, like, 400 hours"
By Kaan Serin published
News The RPG will take around 40 hours to complete on a normal playthrough

The Blood of Dawnwalker dev says comparisons to The Witcher 3 are inevitable, but it's OK because "we are not compared to a bad game" and "we are making our own kind of beasts"
By Ashley Bardhan published
News It's flattering, really

Former Witcher 3 devs behind The Blood of Dawnwalker want the vampire RPG to set "a new standard" for the genre with a "hybrid" combat system influenced by Batman: Arkham Asylum, For Honor, and Kingdom Come: Deliverance
By Jordan Gerblick published
News One combat system was too hard and the other wasn't immersive enough, so Rebel Wolves combined the two
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