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Hades 2 spent half as long in Steam Early Access because its devs already knew "what needed to be in" it
By Scott McCrae published
News "Deciding when to launch a game into Early Access is an important decision"

Returnal spiritual sequel Saros lets you keep upgrades when you loop, but that just means this twitchy shooter can be challenging in brand new ways
By Justin Towell published
Preview Big in 2026 | Forget voxels and arcade gaming, Housemarque is going big budget and cinematic for its new game

The Binding of Isaac lead says "I think we will have a few DLCs to make" for upcoming roguelike Mewgenics
By Kaan Serin published
News Edmund McMillen has a "growing" Google Docs tab of ideas

Hades 2's new ending was "was created in response to player feedback," and not part of Supergiant's original plan
By Anthony McGlynn published
News "We conceived of it as a game where listening to and responding to player feedback would be core to the development process"

Elden Ring Nightreign was a bold yet flawed Soulslike experiment, but I think it could shape the industry's future
By Ali Jones published
Year in Review Year in Review 2025 | Nightreign is paving the way for more like it in the years to come

You may just see "a turn-based game with cats f****ing" in new strategy game Mewgenics, but led dev says it’s actually "very D&D"
By Scott McCrae published
News Magic: The Gathering was another top inspiration

Blue Prince is a "true hybrid" of video and boardgame genius, and its creator thought it'd be "niche of niche"
By Jasmine Gould-Wilson published
Year in Review Year in Review 2025 | Blue Prince creator Tonda Ros thought it would be "niche of niche"

Megabonk gets confused, adds Halloween update with new map and "CANNED SPAGHETTI" just in time for Christmas
By Ashley Bardhan published
News 'Twas the Megabonk before Christmas…
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