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Simpsons: Hit & Run might be stuck in rights purgatory, but fans of the classic open-world game can dry their tears with a beautiful Futurama conversion mod
By Kaan Serin published
News And it even caught the attention of Hit & Run's OG lead designer

2 years ago, a Genshin Impact player declared their loyalty to a dead character – after 806 videos and 1,700 pulls saved, they've finally stopped preparing for her banner
By Austin Wood published
News Here lies Signora fans' hopes and dreams

Minecraft devs "want to avoid treating players in a way that feels unfair," so Mojang's guiding principle is that "bad things happen, but they're technically the player's fault"
By Anna Koselke published
News "It's very important that we find the right balance"

Beating Hades 2, Megabonk, Dying Light: The Beast, and everyone else, the most powerful Steam release of the past month is an open-world physics sandbox with 27,000 gilded reviews
By Austin Wood published
News Everyone loves Wobbly Life

Ghost of Yotei and Tsushima actor says the time leap from the original open-world game "certainly was surprising" even to him, but was "also the right move," even if it disappointed fans
By Scott McCrae published
News "With any beloved franchise, you're going to disappoint somebody."

Ghost of Yotei is Sony's best-selling PlayStation release in Europe since Marvel's Spider-Man 2 in 2023, beating Death Stranding 2 and Helldivers 2
By Scott McCrae published
News But it can't quite conquer the most heinous monster of all – EA Sports FC

Ghost of Yotei studio Sucker Punch "can only do one thing at a time," admits co-founder – and that's why the "really important" decision of its next game is so hard: "It kind of has to be your best idea, right?"
By Anna Koselke published
News "The decision is really more limited"

Ghost of Yotei's art director wanted the RPG to look like a "living painting," but the detail required stresses even me out: "When the wind blows, the trees know how strong the wind is"
By Andrew Brown published
Interview Interview | Art director Joanna Wang takes us through designing one of the prettiest games ever made
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