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Death Stranding 2 is the purest expression of "a Hideo Kojima game" yet, and it's got nothing to do with the long cutscenes or esoteric plot
By Dustin Bailey published
Year in Review Year in Review 2025 | Don't let Kojima's movie buff reputation fool you – these games have always been about the play

Ghost of Yotei studio Sucker Punch lead steps down as studio head to usher in the "next chapter of creative leadership"
By George Young published
News "I’ve decided it’s time to shake up the snow-globe"

Terminator Survivors delayed indefinitely, co-op mode and early access plans scrapped
By Jordan Gerblick published
news It seems Terminator Survivors is now just Terminator Survivor

Rockstar classic Bully gets online mod after 20 years, complete with racing minigame
By Scott McCrae published
News To "ensure the survival of Bully Online, we've decided to release this as open source to the whole community."

D&D unveils new open-world adventure game Warlock, but it's definitely not a turn-based RPG like Baldur's Gate 3
By Ali Jones published
News Do patronize me

For the creators of Baby Steps, one of 2025's best and weirdest games, there's no room or reason to surrender creativity to AI: "The player is in communion with a human designer"
By Austin Wood published
Year in Review Year in Review 2025 | "It feels like a very pivotal time right now in terms of what games are gonna look like going forward"

Open-world RPG Wuthering Waves pulls a Breath of the Wild, adds a motorbike in 3.0 expansion
By Austin Wood published
News Lynae and Mornye show off new areas in Lahai-Roi

All Infinity Nikki codes (December 2025) and how to redeem them online
By Iain Wilson last updated
Guide All of the active Infinity Nikki codes for Revelation Crystal, Thread of Purity, Bling, and more, plus how to claim them via the website

New open-world MMO Where Winds Meet hits 9 million players in 2 weeks, with Steam reviews soaring at a "Very Positive" rating
By Anna Koselke published
News Fans love the new free-to-play gem

Saints Row creator admits he took Grand Theft Auto's design "wholesale," but feels there were "enough differentiating factors" overall; "Am I playing a GTA game? No! But I kinda feel like I am"
By Scott McCrae published
News Chris Stockman also says the game wouldn't have been as successful if GTA 4 had already launched on Xbox 360
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