FaceBreaker review

Obscenely difficult "casual" boxing game suffers self-inflicted KO

GamesRadar+ Verdict

Pros

  • +

    Simple controls

  • +

    Colorful characters

  • +

    Challenging difficulty

Cons

  • -

    Way too difficult

  • -

    Unbalanced characters

  • -

    Doesn't hit target audience

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When you launch a new product range, your first game/cheese/film/whatever has to embody everything that’s good about the brand. SSX was the perfect launch game for EA BIG because it captured everything the label stood for; that is to say exciting, extreme and over the top. Unfortunately for EA Freestyle, flagship title FaceBreaker couldn’t be a bigger mismatch if it tried.

To try and mix things up there are other commands at your disposal. One button blocks incoming hits, and, if timed correctly in conjunction with a dodge, you’ll catch your opponent’s fist in mid-air and nail them with a punch of your own. You can also throw the other boxer into the nearest corner and unleash a guard-breaking uppercut. Given the strength of the dodging tactic they’re rarely called upon, but it never hurts to mix up your style.

But even on the easiest setting, the AI is uncompromisingly tough. Either you’ll manage to time those blocks just right, or you’ll be beaten, bloodied and broken in seconds. It’s not uncommon to see every punch countered, something that the game boasts about from the off: “Expect to lose, frequently. Once you’ve been humiliated thoroughly, try practice or pull out the ‘how to play tips’. Wuss.” To make matters worse, the AI will string together the same few moves again and again until you either keel over or find a way to halt the barrage.

FaceBreaker is designed to be inclusive, casual, and easy to pick up and play, but with the exception of practice, the single-player mode is redundant for the very audience it’s trying to cater to. The ability to import pictures into the Photo Game Face mode and create a lifelike boxer is a wonderful tool, as are the character and highlight reel sharing options. Interesting boxers, amusing locations (attention to detail, such as the two crabs tussling on The Ship’s ring apron, is particularly impressive) and simple-to-learn moves only serve to further emphasize this is a game conceived with EA Freestyle’s audience in mind. All that was needed was enough play-testing to balance the game. Instead we’re left with multiplayer matches dominated by the characters with the easiest stun moves, and no worthwhile single-player experience to speak of. EA Freestyle’s first swing at greatness, while technically impressive, lands miles off the mark.

Sep 4, 2008

More info

GenreSports
DescriptionEA aims to bring back arcade boxing - the glorious past time of smashing your opponent's face in - with a cartoony touch that makes it just that much more fun to pummel someone into pulp.
Platform"PS3","Xbox 360","Wii"
US censor rating"Teen","Teen","Teen"
UK censor rating"12+","12+","12+"
Alternative names"FaceBreaker K.O. Party (Wii)"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Matthew Pellett
Matt is former editor of Official PlayStation Magazine, his favourite games include Skyrim, Final Fantasy VII, Braid, Shadow Of The Colossus and Puggsy, and when he's not grinding away in Destiny you'll often find him talking about WWE or NFL (go Seahawks!).