Star Fox Zero's unique control scheme gets even weirder in co-op
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Star Fox Zero's tablet-and-television control scheme takes some getting used to. If you've ever tried to pat your head while rubbing your stomach, then you already know how I felt playing this game on the E3 2015 show floor. The Arwing handles like a tank: the tablet controls the turret and the thumbsticks control the treads. This invites several situations in which you're looking to the gamepad to see where you're shooting, then back to the television to see where you're flying. You might find yourself wishing that the two were handled through a single control scheme.
However, this setup does offer some advantages. The field of view on the gamepad is slightly larger than what's on the TV, so if an enemy has flown out of sight on the big screen, you still have a chance to pick them off on the small screen. You can also respond to enemies faster, since the Arwing can fire at incoming bogeys without having to be directly in front of them.
If you're still having trouble wrapping your head around Star Fox's new control scheme, one solution might be to invite a friend to join in the fun. Star Fox Zero will support cooperative play, with two players controlling a single Arwing. One player flies the ship, the other handles the weapons; the person flying uses the Wiimote and nunchuck, while the gunner is on the gamepad. Pulling off this two-players, one-ship play style can be tricky, but if handled correctly it can make the transition to Zero's new controller scheme smoother, since you only have to focus on one job instead of two.
Star Fox Zero is headed to the Wii U later this year. Not much else is known yet about the game's overarching story other than it's a re-imagining of 1997's Star Fox 64. That includes Corneria, an Andross invasion, and numerous bad guys with giant A's emblazoned on their hats. What more do you need? Certainly not Peppy yelling at you about using the gamepad's gyrometer for "precision aiming." Star Fox Zero doesn't make the best first impression, but it remains to be seen if it can capture the simple rail-shooting magic of Star Fox 64.
Weekly digests, tales from the communities you love, and more



