Space Siege

The plot isn’t a million miles away from Red Dwarf - a goliath ship ripe for exploration, a robot companion and humanity on the brink of extinction - but Taylor is promising a moral complexity that belies the somewhat bright and bold visuals.

It’ll be a tough choice on players, reckons Taylor, but he’s not sure if games are ready to make us cry. “Hollywood has a cry button. They can go, ‘I think we’re going to make them cry now - buzz!’ Do you think videogames can make people cry with the press of a button? I think it’s going to take us a lot longer.”

Feb 5, 2008