Smackdown vs Raw 2010 – hands-on

This year's Smackdown hopes to turn player interaction with wrestling games on its ear, but what about when you actually want to, you know, wrestle? Though not in the spotlight at the press conference, when we got our hands on the PS3 and 360 versions of the product, we were pleasantly surprised to see some changes not even hinted at earlier. The start screen is no longer the static, music-blaring menu. Instead, you go straight to an intensive training mode that was easy to figure out, to help confused new players or refresh those returning. This is something that has been needed for a long time, and it looks really easy to follow (and if you don’t want to bother with it, pressing start brings up the usual menu to dive right into the game).


Above: Screen from the Wii version

Despite the focus of the conference on the stunning additions to player input, accessibility and community features, we're glad to see that the game underlying all those community features has improved as well, if not by the same astonishing leap. Despite coming in expecting another barely changed Smackdown with iterative improvements like last year, we came out more excited for a Smackdown, or any wrestling game, than we have been in years. We just hope that these big features can stand up to real world use when it goes live in a couple months.

Aug 27, 2009

Henry Gilbert

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.