Silverfall: Earth Awakening review

The Expandening

GamesRadar+ Verdict

Pros

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    Wondrous cel-shaded presentation

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    You can start off powerful

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    Brilliant character creation

Cons

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    Confusing plot

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    Ultra-repetitious combat

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    Occasional performance bombs

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This ‘expandalone’ sequel, which includes the entire original campaign, is in many ways superior to the first Silverfall. The first was a hack-’n’-slash RPG set in a world that merged steampunk technology with elf-versus-goblin fantasy pastoralism. The collision of ideas was novel, and the cel-shaded presentation remains wondrous – when it’s running smoothly.

Sadly the game also inherits a few of the previous game’s flaws, including the confusing plot, the ultra-repetitious combat (it’s like winding up a toy and letting it go into a splatter of pixilated thrashing, over and over), and the occasional performance bombs. The main town particularly chugged to the point of unplayable on several different systems, includingour most powerful gaming PC. As this is a major hub for the game, it’s a significant problem.

Nevertheless Silverfall remains an engaging, muscular offering and one that isn’t far from barging the big boys of the hack-’n’-slash world off their gilded thrones. The visual design is absolutely enthralling, and if the scenery weren’t so muddy, and the combat less of a mess, it’d be a contender for one of the top slots in gaming graphical history.

In the US, the game is only available as a download throughSteam.

Oct 10, 2008

More info

GenreRole Playing
DescriptionAside from the ultra-repetitious combat and occasional performance bombs Earth Awakening's character creation and cel-shaded presentation are brilliant.
Platform"PC"
US censor rating"Teen"
UK censor rating"16+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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