Rune Factory: Frontier review

Turnips: the Final Frontier. Will you boldly go?

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If you want better crops then you need to ensure that Trampoli has excellent spiritual health. A maiden’s favourite food may require ingredients dropped only by the fiercest dungeon boss. A happy gaggle of women will grant advice and help for questing and farming. Healthy crops underpin the entire experience. Nothing is cheap, so you’ll need to bring in that 150-turnip haul for a payday. Or maybe focus on selling tools fashioned from metals taken from the dungeons and built in a forge paid for in turnip money…

Other people may find the game’s demands a little overwhelming. Until you’ve amassed your core toolset there’s lots that won’t make sense (how to chop wood and mine, for example) and these core tools aren’t all easy to find. Actually, scratch that – half of them are nigh-on cryptic, squirrelled away with obscure characters, though we suspect this is to get you into the habit of chatting with the townsfolk. And chat you should: the localization is thoroughly charming and witty.

Like the best fantasy, Frontier does exciting. Unlike the best fantasy, it still understands the appeal of the relaxing. Never demanding one or the other, but particularly brilliant with both, this is a great addition to a series, eclipsing Wii’s Harvest Moon escapades with style.

May 27, 2009

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GenreSimulation
DescriptionLike the best fantasy, Frontier does exciting. Unlike the best fantasy, it still understands the appeal of the relaxing. Never demanding one or the other, but particularly brilliant with both, this is a great addition to the series, eclipsing Wii’s Harvest Moon escapades with style.
Platform"Wii"
US censor rating"Everyone 10+"
UK censor rating"Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
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