RoboBlitz

While Blitz will have to do a lot of combat during his trek through the Space Cannon facility, it's how he goes about that combat that promises to be fun. A lot of the puzzles and fighting in RoboBlitz are physics based, so fights aren't always about pointing and shooting.

Using your EMP blaster in a specific spot, for instance, can cause your airborne enemies to fall into certain traps or dangers that will deal out even more damage. Or, you could use Blitz' Point-to-Point gun to create an electrified tether between two separate objects, and then come up with creative uses for your new toy.

RoboBlitz is as much about quick thinking as it is about quick reflexes. And with a constant stream of new weapons and items to try (some you're simply given, others you'll earn through collecting "Upgradeum") the game promises to stay interesting through each and every new area.

The puzzles are pretty open-ended as well. Each one has a specific solution, but how you get there is entirely up to you. Do you raise a platform with your hover gun? Or do you weigh down the lever that raises the platform by connecting it to a heavy object using the point-to-point gun?