Rift: Planes of Telara – an MMO where graphics impact the gameplay

Very few companies seem to be trying to drastically reinvent the MMO genre in any way. This is mostly because World of Warcraft seems to have damn near perfected it, collecting so many devotees along the way that now you can’t deviate too far from its template for fear of turning people off. It’s like writing a post-Green Day pop-punk song with a chorus that just isn’t catchy. Why bother?


Above: There's always a reason to fight. In Rift, it’s all about warring factions who have opposite views on magic/technology gone out of control

These rifts create something of a bubble of the other realm inside our world. In our demo, we came across several “Death Rifts,” which are obviously quite dangerous. When a Death Rift opens, demons from the other realm pour into our world, and it takes a concerted effort by players to stem the tide of baddies. “Life Rifts”, ironically, seemed nearly as hazardous – they spawn huge numbers of plants that must be contained.

Rift is doing things differently, that much is certain, but will it be different enough to make people switch from WoW? It’s too soon to tell – we’ll need much more than an hour-long demo before we’re ready to make that call. Still, if it can divide WoW from even a small fraction of its audience, that would be quite a catastrophic fissure indeed.

Jul 13, 2010