Resurrected: The games that rose again

To tenuously coincide with this weekend's religious celebrations we've covered theself-proclaimed gaming saviors that were crucifiedby the critics and now we celebrate the resurrections - the games long thought dead and buried that were given a new lease life...

Prince of Persia

The kinetic adventures of Babylon's athletic blue blood first appeared in 1989 on Apple II and quickly leapt to a multitude of other platforms, including Sega Master System and NES. The original was a running and jumping race against time - players were given an hour to navigate through 13 levels, rescue the imprisoned Princess and complete the game. The mixture of sword-based combat, ground breaking character animation, trap-lined platforming and neatly designed puzzles ensured that Prince of Persia stood out from the hoi polloi at a time when every bearded man with a home computer was having a pop at making games.

When did the series goice cold?
10 years after the original (and six years after the sequel, Prince of Persia 2: The Shadow and the Flame), Prince of Persia 3D was released for PC and Dreamcast. The introduction of an extra dimension to the previously flat design was handled pretty well, with some excellent levels crafted to really show off the Prince's acrobatic talents. However, the game was dogged by terrible controls and a stubbornly fixed camera that was wholly unsuited to the flux-focused gameplay.

Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.