Resident Evil 5 - hands-on

The second new stage we played was very different in terms of structure and pacing. Chris and Sheva are infiltrating an oil refinery in search of slippery new character Irving. So begins a claustrophobic section in which we attempt to clear the area of infected and put out a fire barring our progress. We cope quite well at first, shooting, slashing and stomping our way through the endless waves of baddies. Even tentacle heads are no problem. At one point we even manage to evade four baddies with just four bullets by shooting each of them in the leg in quick succession. And then he appears.

What’s more, Capcom have done something truly evil this time. Accessing the inventory now happens in real-time so there’s no respite when switching weapons or using health kits. It’s a minor tweak but one that really ups the tension. It’s difficult to express just how exciting Resident Evil 5 is, but it’s also difficult to disagree with critics who claim the game is just Resident Evil 4.5. If that means it’ll be 50% better than arguably the best action game ever, what’s not to love?

Jan 15, 2009