Pyroblazer review

Stunt version of your school blazer

GamesRadar+ Verdict

Pros

  • +

    Copies the best

  • +

    Unreal graphics move along slickly

  • +

    Cheap purchase through Steam

Cons

  • -

    Graphics still feel out of date

  • -

    Major invisible collision

  • -

    Constantly slows you down

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Flying down neon-etched tunnels at preposterous speeds is one of the time-honoured shibboleths of a gamer’s life. No, that’s actually a word. Shibboleth means ‘any distinguishing practice which is indicative of one’s social or regional origin.’ And nothing could be a better representation of the activity of being a gamer. High speed, bright light, thumping techno. So it is with Pyroblazer: a game that is not WipEout, but would really like to be.

We’re reminded of a game called Ballistics, which had similar problems. It too failed to realise that its best asset was pure speed, and put barriers in the way of your ultra-racing, making you bump and slow down, again and again. Pyroblazer doubles this, with polystyrene-physics blocks and boards blocking the tracking, bumping and slowing you for no obvious reason. Ballistics too realised that floating disembodied from the track was not healthy for its sense of speed, and attached you to the track. In Pyroblazer however, you simply float free, unable to connect. Combine this with the randomness of the clipping and you have a game that has a fundamental gap between what you see and what you do. In conclusion: pretty, but no fun. Bye!

(If you still want to play this game, it’s only availableherevia download on Steam.)

Jan 9, 2009

More info

GenreRacing
DescriptionA sci-fi racer that is pretty but not fun to play.
Platform"PC"
Release date1 January 1970 (US), 1 January 1970 (UK)
More