Pre-E3 06: Super DBZ first look
PS2: An arcade Dragon Ball Z fighter comes home with a noble pedigree
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Sure, Super DBZ may look like just another entry in Atari's never-ending string of 3D Dragon Ball punch-ups, but don%26rsquo;t let the similar presentation fool you. This is meant to be a more serious fighting game; an attempt to bring the series to an older, more savvy crowd by using traditional fighting game mechanics and combo-heavy gameplay. And there's no greater evidence of that than the game's developer: Craft %26amp; Meister, headed up by Noritaka Funamizu. It's okay if you don't know the name, but we're betting you know his work. He's the man behind the genre-defining arcade slugfest Street Fighter II.
That%26rsquo;s not to say players will need endless practice with strings of increasingly difficult - and nonsensical - moves in order to enjoy any sort of success in Super DBZ. The idea is to make the game user-friendly, and thus the controls are still pretty basic. The buttons a player has at his or her command are light attack, heavy attack, jump back and dodge, throw, and of course, a button to fly. And along with the basic moves performed with these buttons, each character has two special moves at their disposal. The key is learning how to string all of these moves together in order to create devastating combos.
There%26rsquo;s a twist too. Characters you use often will actually be able to adopt special moves from other fighters in the game, and these tweaks can be saved to the memory card. This means that if your buddy brings his card over and you start to play the game, he might choose Android 18, but then unleash Goku%26rsquo;s powerful Kamehameha beam. It puts an interesting spin on the slightly crusty world of Dragon Ball Z, because you can't necessarily guess by looking what a character's powers will be.
Weekly digests, tales from the communities you love, and more


