Xbox Series X News
Latest Xbox Series X News

Grounded 2 adding mounts was such a big change that Obsidian had to "rethink how the world works"
By Jordan Gerblick published
News "When you add a feature like that into a game, it kind of changes a little bit of everything about the world that you're creating"

Capcom says Resident Evil Requiem's Grace Ashcroft is "the new main character," which I'm sure will totally stop everyone from theorizing it's secretly Leon Kennedy
By Jordan Gerblick published
News But could there still be more than one main character?

Capcom worked with real-life Japanese temple officials to build a major temple in Onimusha: Way of the Sword and make sure it was realistic for "the time setting that the game is in"
By Dustin Bailey published
News "I'd like to think that players of Onimusha: Way of the Sword will enjoy comparing the real world location with our work in the game"

Starving husband collectors declare victory as Zenless Zone Zero adds a buff furry guy with pecs so big they jiggle like pudding: "I’ll take 6 of them, thank you"
By Austin Wood published
News Komano Manato has found his audience

Multiplayer shooter Mecha Break has working toilets because you aren't a mech, you're a squishy person in a mech, and sometimes you gotta go
By Anthony McGlynn published
News The devs behind Mecha Break are keen on more than just player sshooting other mechs

Oblivion Remastered player nears day 50 of threatening the Imperial Palace Guards with "re-opening every Oblivion Gate" for the RPG's coolest armor
By Anna Koselke published
News Why use mods when you can use… threats?

Dune: Awakening players are really getting into the spirit of things by hoarding water and blocking critical routes, but some have had a change of heart
By Issy van der Velde published
News "You do not take from this universe. It grants what it will."

The Outer Worlds 2 director reveals Obsidian "did a full breakdown on Destiny" and sought advice from the Halo team for the sequel's shooting
By Scott McCrae published
News "Even before The Outer Worlds 1 shipped, that was one of the things that we knew we had wanted to improve"
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