Xbox Series X News
Latest Xbox Series X News

Overwatch 2 director says the FPS "dropped the ball when it comes to story," but wants those sick animated shorts to make a comeback and "would love" a TV show
By Kaan Serin published
News Aaron Keller agrees, more animated content is exactly what OW needs

As Monster Hunter Wilds struggles with "Overwhelmingly Negative" Steam reviews, fans praise Capcom "for listening" as it confirms plans to add permanent Arch-tempered monster variants
By Anna Koselke published
News Permanent event quests might be next for the action RPG

As Clair Obscur: Expedition 33 sparks love for turn-based RPGs, Final Fantasy 14's Yoshi-P says there's no "clear-cut answer" on if Square Enix will use the format in Final Fantasy 17 or 18
By Anna Koselke published
News The studio doesn't want to put Final Fantasy 17 and 18 devs "on a rail"

OG Subnautica director is suing parent company Krafton after leadership changes: "Subnautica has been my life's work and I would never willingly abandon it"
By Kaan Serin published
News "Suing a multi-billion dollar company in a painful, public and possibly protracted way was certainly not on my bucket list"

Gearbox releases an intensely gory Borderlands 4 character trailer, cementing that I will be playing as the Siren for the fourth time
By Austin Wood published
News Sign me up for the Vex brigade

GTA 6 rumor suggests GTA Online server player capacity could double, even triple, and it's making me want to lock my doors and stockpile guns like I'm in a doomsday bunker
By Ashley Bardhan published
News Good grief

"Some open-world games can make it feel like you're not really exploring, you're just traveling": A Short Hike creator says finding "unique" ways of rewarding players is key, which Dark Souls and Breath of the Wild nailed
By Josh West published
News Do you prefer to travel through open world games or spent time exploring them?

Assassin's Creed and Far Cry veteran didn't want the "feeling Kojima's going for in Death Stranding" in his new open-world game: "We want dense, joy-filled nuggets"
By Josh West published
News Is it possible for an open world game to be too big?
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